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The single best move Europe could make would be to limit any digital stores to maximum 12% commission. That would truly reign in the monopoly power of these pla
by ReticentVole 6y ago
The single best move Europe could make would be to limit any digital stores to maximum 12% commission. That would truly reign in the monopoly power of these platforms (typically American) and dramatically boost the revenues of content creators (many of whom are European).
12% covers the overhead costs of the stores and still allows a healthy profit for the monopoly owner.
I hope that next on the target list is Valve, who charges a 30% regressive tax on Indie games but allows big-budget AAA games to get by with only 20% tax:
https://variety.com/2018/gaming/news/valve-revenue-split-changes-1203078700/ https://variety.com/2018/gaming/news/valve-revenue-split-cha...
- noir_lord 6y agoThe difference between steam and apples store is that if I want to install a game on Windows I can download a binary and run it or use a rival platform. On Apple you don't have that choice so the onerousness of the store policies effects consumers by proxy but the lack of freedom for users directly is far worse. Honestly the EU should threaten to force a requirement to allow third party applications to run, Android clears that bar already, Apple not so much. I like your idea of 12% but can we make it 12.5% (pieces of eight..).
- nicoburns 6y ago> the EU should threaten to force a requirement to allow third party applications to run Threaten? They should go straight ahead and mandate it.
- noir_lord 6y agoNot sure they could get away with it (but would be amazing if they could, the push back would be collosal) but it's a hell of a sword to dangle over Apple's head. And yes I agree that should be the case, having a side channel like that makes the App store behave better because if you piss users/developers off enough they will go around you so then you have to compete on ease of use, discovery.
- braythwayt 6y agoWe don't need to debate the tradeoffs, but we should acknowledge that there are tradeoffs. If a side-channel is available to all users, developers will spring into action making games, porn, and discount coupon apps that can only be installed via the side-channel... Bypassing security review. Next thing you know, a goodly number of the world's phones have become surveillance devices, bank account emptiers, DDOS zombies, and bitcoin miners. Whether the benefits of a side-channel for liberties outweigh the negatives of such a future is a worthy discussion, but we ought to at least acknowledge that the walled garden has some merits above and beyond Apple's stock price.
- barthvr 6y agoSo what you're saying is Apple cannot secure iOS to prevent this from happening? Like mandatory anti-malware built directly in the OS ? Phone makers should not be able to sell their phones, only lease them, since there not yours in the first place.
- braythwayt 6y agoI believe security isn’t an either/or, there are a number of countermeasures, and they all serve a purpose. For example, sandboxing is the exact thing you’re speaking of: anti-malware built into iOS. But another thing is reviewing apps looking for dark patterns in the UX. That is not relevant to the hey.com situation, but it is one of the things I think needs to be done by humans at this point. Next: You are speaking of “Freedom Zero,” the freedom to own your own hardware (and software, ideally). I am 100% in favour of everyone having Freedom Zero. But! I think it’s a little like freedom of speech on the Internet. If every single social media site everywhere has moderation, and bans users, and every hosting company rejects web sites for %reasons%, then nobody has freedom of speech. But if there is genuine choice, if some users can hang out on HN—where there is moderation—and some users can go hang out on (not listing names) where they can talk white supremacy and billg’s conspiracy to implant microchips in vaccines and why women have the real power in the world... Well, then HN doesn’t have freedom of speech, but the internet as a whole does. My feeling is that when a single walled garden reaches a certain dominant size, then it really impacts freedom zero. I’m not sure that Apple is there yet just because it makes a lot of money. Users still have a real choice in devices and ecosystems. I’m Apple, my own brother is Android. But I agree that there is a point at which a company can become a de-facto monopoly. I don’t agree this means “over their customers.” A mall has a monopoly over those who enter, but that’s not relevant until either all the malls take over an entire town’s shopping. But yes, “Freedom Zero” matters, and yes, there could be a point where a single company becomes dominant enough that users don’t have a realistic/reasonable choice when buying devices.
- sam_lowry_ 6y agoBetter forbid locking hardware into using specific software. This would also kill bad parts of Intel ME and UEFI, leaving the good parts.
- gowld 6y agoAre you conflating Mac with iOS? You can run indie apps in Mac.
- ntsplnkv2 6y agoYou do have a choice - don't use Apple. > On Apple you don't have that choice so the onerousness of the store policies effects consumers by proxy but the lack of freedom for users directly is far worse. This is one of those "popular on HN because it impacts developers" points. Everyone I know is extremely happy with their iPhone in terms of apps and the appstore. Allowing a flood of apps will not make it better for a lot of developers - ones that followed the rules and didn't make shovelware. Now good apps will get drowned out in a sea of garbage.
- votepaunchy 6y ago> The single best move Europe could make would be to limit any digital stores to maximum 12% commission. The App Store is already at 15% for recurring subscriptions, so this isn’t much of a stretch for either party.
- kjakm 6y agoIt's only 15% after year 1. Until then it's 30%. Also, I believe it's 15% after an individual subscription has been ungoing for a year (it doesn't apply to all subscriptions after the app has been out one year). Finally - does anybody know how users unsubscribing and resubscribing affects this? I do this a lot with services if I'm not using them in a partiular month - when I resub is the counter back at zero and I need 12 consecutive months before the developer drops to 15% comission?
- tallanvor 6y agoBut indie publishers can choose not to sell on Steam - there are numerous online stores they can choose as well as selling it on their own site. If you want to sell an iPhone app, you have absolutely no choice but to go through Apple, and that's where the real problem is. --They make it pay-to-play for devs and prevent customers from making their own decisions on what to put on the devices they own.
- earhart 6y agoIMHO, that’s a feature, as long as it’s possible for apps to be malicious. I’m a relatively experienced dev, but even I don’t have the tools or time to figure out whether some app is safe. So when I had Android hardware, I mostly didn’t install apps. My kids and parents don’t even have the experience to recognize that an app could possibly be malicious; they wouldn’t be able to figure it out even if they had the source code. So I buy Apple hardware for all of them, specifically because I like Apple’s gatekeeping. Because 99.99% of app developers might be great people, but if you have an open system, it’ll be abused, and I have better things to worry about.
- gowld 6y agoThat's great for you to choose to Apple approved apps. Doesn't mean you should prevent others from trusting other authorities. And you don't think it's weird that you have to buy hardware to get the software you want?
- quickthrowman 6y agoThere are other options for phones if you want to run 3rd party unapproved apps. I use an iPhone partially because there is less garbage in the App Store. Are you upset that console manufacturers control who publishes games or software on their platform? None of the current (or past) major consoles allow third-party unapproved software (without bypasses), leading to the same situation.
- arvinsim 6y ago
- mchusma 6y agoI actually think if there were a limit it should be limited to whatever the average payment processing fee is, so about 0.3%-3% depending on the country. They already charge for ads, and benefit from the size and scale of the platform, so it's not like the thing is free. However, the bigger move is just letting consumers pay how they like, without apple taking a cut. Apple has a huge user experience advantage by being baked into the OS and can be a default option. It definitely doesn't help any consumer to prevent users from being able to use their payment method of choice, and preventing the app maker from having transparent payment methods. I switched to Android years ago because of how irritating it is to have to go around apple to pay for things.
- httpsterio 6y agoCan be and is the only sole option. Even if Apple's app store is baked in, I wouldn't balk at any commissions they feel comfortable with and any draconian rules they use to extort developers as long as users would have the possibility to install apps outside of the store, but as it's impossible (unless you jailbreak which can be more or less impossible on some devices) it creates a huge issue. There's definitely benefits on being listed on the app store and developers should have the option to weigh the benefits against the cons to see if it makes sense to allow Apple to dictate their publishing methods and cuts they're taking vs self publishing, but that's currently not an option.
- lathiat 6y agoSomething often not accounted for is these stores offer gift cards at much higher payment fee rates (seemingly at least 10%). And you need to avoid a scam where developers just syphon that through. I believe at least some of the time they also do currency conversion for you which typically nets another 3% Of course they could always charge a variable commission based on the funding source etc and also charge less than 30 still (eg Apple Cleary thinks it can do 15%). But their cut is not always as simple as 3% or less.
- zpeti 6y agoWhy 12%? Seems like a completely arbitrary number, with 0 market input. Why shouldn't it be 40% for that matter, if a bureaucrat is going to set it? This is the major issue in cases like this, who sets the number? How do they calculate it? How do you know if Apple will be able to sustain an app store with that number? I'm not saying they can't, but will that mean, for example that their approval process for apps won't be as vigorous and we get lots of scam apps? The worst possible thing here is if some random number is set by some random person who thinks they're _very clever_.
- tosers4 6y agoYes, this. This is what irks me, what makes 30 a lot, and not 12, or why isn't 30 low, what's special about each number.
- dundercoder 6y agoMaybe he tossed out a number he feels comfortable paying in taxes. I worked a bunch of overtime last year as a favor and ended up getting bumped into the ~30% tax bracket for income. I’m feeling pretty ragey about it myself.
- Qasaur 6y agoWait until you hear about how we Swedes feel when we hit the 50%-55% income tax bracket (not counting payroll tax of 30%!).
- kingofpandora 6y agoTax systems are progressive ... being in a higher bracket is nothing to be angry about.
- silvat 6y agoThat's arguable. You could say, not everybody loves is delighted that the value(to themselves) of their work goes down, the more they do it. I think most people accept some form of taxation but annoyance at idea of diminishing returns is very understandable.
- JapArt 6y agoWhy not a 3.5% as the credit/debit cards? They are doing well with that commission in the web. Apple is already charging you a developer fee of 99USD yearly for publishing apps on their store. You also needed to buy their hardware. With this even giving them 12% of your business is too much.
- AnonC 6y ago> 12% covers the overhead costs of the stores and still allows a healthy profit for the monopoly owner. What’s so special about 12%? How would it cover the costs for every platform? Why shouldn’t capitalistic companies in a capitalistic market charge more (like 30%)? Book publishers and Amazon routinely take significantly much higher commissions. So why is the App Store to be treated badly while letting the other industries and companies continue their practices?
- Mindwipe 6y ago> The single best move Europe could make would be to limit any digital stores to maximum 12% commission. An app store ballot with mandatory permission for third party stores (save perhaps a small list of rules such as not a dedicated piracy service, but with no editorial lines at all) would be the best. Then Apple's app store would have to compete in the market. If customers love it's curation as much as some people claim it has nothing to worry about.
- zepto 6y agoThis would kill the independent developer. Imagine if just 30% of users choose just one other store. Developers would lose 30% of their revenue if they didn’t support that store. Now they have a bunch more work to do, for no extra money. If you assume a multiplicity of stores, then this problem gets multiplied.
- Mindwipe 6y agoThe likelihood is that there are less than five stores. The amount of extra work is trivial. They would receive substantial extra revenue - stores wouldn't have to race to the bottom with IAP revenue, could do things like upgrade pricing, and the margins would fall to a fraction of what they are today. They could make their user experience better than the current mess of having to go to the web to purchase things and then come back to the app, boosting purchases. App stores would have to compete in providing useful toolsets for developers. Developers could attract new userbases of topics frequently censored by Apple, of which there are many. Independent developers are being choked by the iOS app store and there would be a financial bonanza for them with more stores.
- zepto 6y agoStores would of course race to the bottom, because they would be competing for customers, not developers. If you think a store with higher prices for the same Apps is going to attract customers, I respectfully think you are wrong. Developers would have to support any store with customers. New stores would not be developer friendly. They would belong to people with the reach to get the stores to be downloaded. Guess whose stores those would be - Google’s and Amazons. There will be no bonanza. No amazing indie stores. It will just be 3 bad stores racing to the bottom, and making things harder for people.
- fauigerzigerk 6y agoI'm not in favour of governments setting prices, because it's not flexible enough, it's costly for tax payers, and it creates incentives for lobbying (or bribing) the regulator instead of becoming more productive and offering a better service. What governments should do is make sure that markets work. The global app store duopoly with it's uniform 30% revenue cut is an egregious example of a dysfunctional market that allows rent seeking and absuse of power. App stores should compete based on their own merit. OS platforms should be forced to offer a range of competing app stores with equal visibility. Then we'll see how much customers actually value Apple's app store.
- zepto 6y agoIf you want to destroy the profitability of smaller developers, this is exactly the strategy to adopt. If you think that dealing with one set of App Store policies designed to benefit the store owner is a problem, how does having to deal with multiple stores with different rules solve that problem?
- fauigerzigerk 6y agoI am a small developer and I would very much welcome more competition between app stores. I'll happily read the policies if that gives me a choice to not agree to everything and anything a global duopoly of digital overlords demands. The imbalance of power in this broken market is stacked against us small developers in the most dystopian fashion imaginable.
- zepto 6y agoRead the policies? And maintain different versions to comply with the different stores requirements? Upload in different ways to each store? Deal with different liabilities that the stores allow to pass through to you? Respond to bad reviews through all the different stores interfaces? And for what? What percentage saving do you expect to see? Other stores will not be free. Deal with when one of the stores gives your app away for free as part of a promotion that you agreed to without realizing it in the small print somewhere? I don’t disagree that the current situation is bad for independent developers. But competing stores will only makes that vastly worse. I’d like to see people actually say what a competing store would do better to help indies.
- srg0 6y agoThe problem is that Apple imposes a tax on _competing_ services, and has similar offerings and doesn't allow other payment options. Even if the fee is only 1%, it will still tip the scales in favor of their products and services. That's 1% more that Apple can use to get better deals, better marketing, better prices. Long term as the market matures they should win. They can impose any fee they want, but they should not actively obstruct different revenue streams and different payment mechanisms. I'm OK with an in-app Spotify subscription being €14.28 if it clearly communicates that €4.28 is the store and payment processing fee (VAT included), and allows for different payment options. It's no different when I choose a Paypal vs Credit Card vs wire transfer. Sometimes the consumer may go for the convenience of the more expensive payment mechanism, but that should be the buyer's decision.
- ksec 6y agoApple could argue they sell their Gift Card at 15% discount and they will not be disclosing / we will never know how much revenue of App Store are from those. Apple also give ~5 to 10% margin to Network Carrier for Apple Credit via Mobile Billing. Which is to say 12% is a fairly low number. I dont have a problem with 30% cuts per se, I have a problem with Apple forcing IAP, applying rules when ever they see fit aka Hey and Fastmail / Gmail Case, dictating price because you cant have your product more expensive than via the web. Given the recent iPhone 11 pricing was actually lower than expected and Apple doesn't seems to be pushing ASP anymore, I would not be surprised if Apple moved some cost over to App Store department. Namely how the App Store revenue will support iPhone / iOS update model for 5 years that is much longer than industry average on Android.