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Cyberpunk 2077 world premiere: 50 minutes of William Gibson-level insanity
- mancerayder 8y agoAnother first-person shooter. :-( They spend all that money and time creating worlds, it'd be nice to have another Skyrim or two some day. Set in a cyberpunk world. There aren't enough RPGs made anymore.
- deleted 8y ago[deleted]
- jitl 8y agoA) This studio’s 3 previous games were all third-person RPGs, including Witcher 3, which was well-reviewed as GOTY when it released. B) this game is similar to Skyrim in that it’s first-person
- norswap 8y agoSkyrim is merely a FPS with swords. It has dialogues, but so does this game (and apparently a lot of them).
- mepian 8y agoIt's actually a first-person RPG.
- davidjnelson 8y ago> it'd be nice to have another Skyrim or two some day Starfield is likely roughly a year out. So that’s pretty exciting.
- fetus8 8y agoI'm sorry but what is this based on? Bethesda showed a logo and a pre-rendered video of a planet. I have a feeling we're far more than roughly a year out from Starfield releasing.
- davidjnelson 8y agoPete Hines said it needed “some time and attention after this year”, “it’s playable”, and (in so many words) “it’s next after fallout 76”. https://m.youtube.com/watch?v=XA6YHeaOO-Y https://m.youtube.com/watch?v=XA6YHeaOO-Y So that sounds like 1, maybe 2 years.
- mancerayder 8y agoI don't know, it seems more intense as an FPS than Skyrim: "Cyberpunk 2077 diverges from that series in a few major ways, and the first is with brutal high-speed gunplay. "
- posterboy 8y agoI played warsow and watched some quake 3 ctf with cpm physics, so I have to say the only thing that is going to be fast here is the guns.
- squarefoot 8y agoIt all boils down on the ratio between shooting and interacting with other characters, exploring the world etc. I wouldn't mind being 1 hour cowboy if I could also live 5 hours as explorer. For instance, I loved Mass Effect 1 and 2 for having just the right balance between action and the rest.
- LandR 8y agoWas looking forward to this till I heard it was first person perspective. Just can't play first person games on console with a controller. Lost all interest in it now.
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- alunchbox 8y agoI'd at least give it some time, watch a few streams of it before turning your back on it, cd projekt red might release something beautiful, it's not even complete yet and you could potentially have the options for 3rd person perspective. https://www.reddit.com/r/gaming/comments/16c2wk/cyberpunk_2077_trailer/ https://www.reddit.com/r/gaming/comments/16c2wk/cyberpunk_20... hidden image in the trailer.
- abiox 8y agoit will also be on PC.
- scotty79 8y agoXbox is supposed to get official support for mouse and keyboard. For now there's some unofficial hackery going on.
- norswap 8y agoUnless these myriad of dialog options lead somewhere meaningful, it's not much different from Mass Effect or the even older Knights of the Old Republic and other precursors.
- deleted 8y ago[deleted]
- fsloth 8y agoI'd take reskinned KOTOR in a heartbeat. If the quality of writing is consistent with Witcher 3 that would be even more awesome.
- spdy 8y agoCDPR the old Blizzard looking forward to this.
- dwc 8y ago"The trailer for Cyberpunk 2077 strikes me as GTA skinned-over with a generic 80s retro-future, but hey, that's just me." --William Gibson[1] It's mentioned (and little more) in the article at the end, but it still seems odd to invoke Gibson's name and not talk about this more. 1. https://twitter.com/GreatDismal/status/1005958197654351872 https://twitter.com/GreatDismal/status/1005958197654351872
- DragonBourne 8y agoHe's not half wrong - too little cyberspace internals in the trailer. Makes me wonder how this will be resolved, given that the game is based on Cyberpunk 2020, a tabletop rpg game written well before the mobile and blockchain revolutions.
- frockington 8y agoBefore blockchain revolutions? I don't see how the blockchain would impact 2020/2077 in any way
- deleted 8y ago[deleted]
- DragonBourne 8y agoNo sci-fi writer predicted bitcoin mining. The rulebook vaguely stated that a cyberpunk knows a few unlawful ways to get money, so should a game such as Cyberpunk 2077 include a subplot based on simply publishing images bugged with Monero-generating code (to use just one recent example)? Also, a friend of mine has an idea that the first true unkillable AI will run inside a blockchain, and it would be economically infeasible to hack it as it would require owning more than 50% of its infrastructure. But that's still sci-fi.
- Maybestring 8y ago>No sci-fi writer predicted bitcoin mining. Diamond age had a distributed tuple space, which was kind of similar in effect, enclaves that made their living off of work their computers did for digital pay.
- BadassFractal 8y agoThe Witcher 3 and its expansions are probably my favorite game of all times, and I've been gaming voraciously since the late 80s. The story, the connection to the characters, the feeling of immersion into the world, and the character of Geralt himself are not something I've seen in many other titles. Somewhat reminiscent of Final Fantasy 7 in terms of its impact on me as a participant to the experience. The pressure on that studio to deliver something amazing couldn't be any higher.
- _asummers 8y agoIts NPCs having real backstories that didn't feel like fetch quests provided a very nice level of depth, and made you care about what happened to them. I got the bad ending, and my jaw was legitimately agape for a few minutes as I processed what just happened, after playing through for as many hours as I did.
- BadassFractal 8y agoSame, that ending messed me up for a little while, but I was fine with it. The expansions helped me forget about it more or less.
- devonkim 8y agoIf it makes you feel any better, the more canon ending would likely be that brutal and painful given how the books were supposed to end the story of Geralt and Yennefer. Even the full trilogy ending seems to mock the player for being desperate for a completely “happy” ending - even that one can’t possibly be the happiest thing for Geralt if you ask me because we have lost so many good friends / colleagues probably to get there. The fact that the writers don’t even dwell on these losses too much actually makes the losses more brutal - you aren’t told how you should feel telegraphed in any way. Part of what makes the series so engaging is very similar to what made the Sopranos on TV so good - it is actually following the ups and downs and successes and failures of an active, dynamic life. I believe this was described by Kurt Vonnegut as such anyway. It’s unfortunate a lot of people that hate on games won’t be able to sink their teeth into the really fantastic writing that went into that game and its expansions.
- siidooloo 8y agoIt doesn’t have enoigh rain to really feel cyberpunk. ... on a side note, I just realized we’re now as far away from cyberpunk in time as cyberpunk was from the golden age of sci-fi. That also feels wrong somehow.
- RangerScience 8y agoReasonable, but it is in LA, and the rain in Bladerunner was always unrealistic (baring unpredictable effects of climate change).
- defertoreptar 8y agoTo be honest, after a few hours into observer_, I started to hate the constant rain. That and that random glitch effect. Night/rain/neon is great, don't yet me wrong, but in small doses.
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- bitL 8y agoI hoped for a better graphics :( The initial trailers were more life-like.
- dom96 8y agoYeah. I preferred the original aesthetic too, feels far too cartoonish now.
- daemin 8y agoThe original trailer was completely CG done by an animation studio. This trailer is rendered in engine.
- bitL 8y agoOne of the selling points at early stages of development was that what they shown in trailer should look exactly as game play. That's why it is now such a disappointment.
- daemin 8y agoThe old trailer was done in 2013, real proper development started in 2017. What are you actually disappointed about, that it's not dark and gritty all the time?
- ggregoire 8y agoI'm so sad they chose a first-person view. I can't play in first-person view more than 20min without feeling nauseous. I'll have to skip the game just because of my condition… :/
- scotty79 8y agoI think fpp -> tpp mod is easier than other way around. If I don't play fpp for few months I find it hard to look at (no nausea though). I adjust after few hours.
- bmurphy1976 8y agoI used to play FPS shooters relentlessly and competitively. Somewhere around Quake 2/Quake 3/Halo I started to get severe motion sickness playing games and had to stop. For years I thought I would never be able to really enjoy FPS shooters again. I stuck mostly to RPGs as they weren't as intense. These days, if I know I'll have a couple rare hours to myself where I can play video games I'll pop a Dramamine. I've also found that ginseng pills, sea bands, colder air, lots of water, lots of rest, good food, fresh air, and playing frequently enough to build up a tolerance but not so often that I'm over doing it help. This may be just be the placebo affect, but it seems to work. I still get motion sickness occasionally, and I stop playing when I do, but it's far less severe.
- Hedja 8y agoI have similar issues, but only on low FOVs, framerates and motion blur. A lot of console games have a ridiculously low FOV that fails to match reality when you turn the camera; causing nausea. But on PC playing on 90+ at 60FPS+ with no motion blur is fine. For me the sweet spot is around 110 FOV.
- shostack 8y agoAs others have said, FOV is one of the biggies, but also tons of fresh cool air blowing around is helpful, as is chewing on some ginger gum. And make sure you're sitting far enough from the screen--that was one I didn't realize but that made a huge difference.
- dogma1138 8y ago