Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
zovirl
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
7 ms
·
1.
▲
by
zovirl
26d ago
> An alternate way to go about this is to sidestep that complexity entirely and build your own OS. > We'll go bare metal and then build an operating system of our own, with a C compiler of our own. It's simpler this way. I l
2.
▲
by
zovirl
26d ago
They start implementing their Forth in chapter 4: https://tumbleforth.hardcoded.net/01-duskcc/04-wordsshell.ht...
3.
▲
by
zovirl
6mo ago
As long as the orbit isn't changing, pointing the antenna is not hard and can be done by hand. I've done it with a handheld yagi antenna and the ISS, which has a 90-minute orbit (and an amateur radio repeater). I used a computer p
4.
▲
by
zovirl
6mo ago
In the same way that crypto has been speed running the history of banking scams, it seems prediction markets are going to speed run the history of gambling and insurance fraud.
5.
▲
by
zovirl
6mo ago
With enough cash on the line, humans are very resourceful at manipulating outcomes. Humans already control the weather: https://en.wikipedia.org/wiki/Cloud_seeding . We already have an example of humans sabotaging the m
6.
▲
by
zovirl
7mo ago
Additionally, the file size of the sprite sheet image is often smaller than the combined file sizes of the individual images. (I never looked into why but expect it has to do with sharing overhead and the compression dictionary)
7.
▲
by
zovirl
8mo ago
Can you speak more on why glider pilots need night vision googles to fly at night but single-engine pilots don’t? Is it the risk of landing out? Or are they flying closer to the terrain?
8.
▲
by
zovirl
10mo ago
I agree there aren't very many. I can think of PuzzleScript, Unreal Blueprints, and Machinations (mentioned elsewhere in this thread). Perhaps this dearth is why Blueprints got so popular? Honorable mentions might go to PICO-8's f
9.
▲
by
zovirl
11mo ago
I was lucky, early in my career, to work at a place which used a lot of Perl and to read Damian Conway’s book, Object Oriented Perl. It was an amazing, mind-expanding book for me. It was filled with examples of different approaches to objec
10.
▲
by
zovirl
11mo ago
And at the extremes, too much power makes a tool less useful. I don’t drive an F1 car to work, I don’t plant tulips with an excavator, I don’t use a sledgehammer when hanging a picture. Those tools are all too powerful for the job.
11.
▲
by
zovirl
1y ago
http://online-go.com has an interesting anti-stalling feature: If you pass several times it checks with KataGo. If KataGo is 99% sure you will win, either player can click a button to accept that result and end the game.
12.
▲
by
zovirl
1y ago
Sensei's Library is a gem from the non-commercial web! It reminds me of the C2 wiki ( https://wiki.c2.com ) but for Go instead of software engineering.
13.
▲
by
zovirl
1y ago
Even in situations where this is true, there's almost certainly a better phrasing than "this new policy sucks," which only communicates an emotion. It is imprecise. Listeners will jump to their own conclusions about why you t
14.
▲
by
zovirl
1y ago
I think the parent was complaining about mentions of CRDTs which don’t acknowledge that the problem domain CRDTs work in is very low level, and don’t mention how much additional effort is needed to make merging work in a way that’s useful f
15.
▲
by
zovirl
1y ago
> My problem is that I cannot see how control flow works in Forth, e.g. a simple if-then-else. What made it click for me was http://www.exemark.com/FORTH/eForthOverviewv5.pdf , specifically sections 2.3 "Loops
16.
▲
by
zovirl
1y ago
From the Nature article posted by unwind, it sounds like they dated the sand surrounding the wood, not the wood itself.
17.
▲
by
zovirl
1y ago
I learned an enormous amount from in-person game jams by chatting with other game developers at the event, most of whom were more skilled than I was. I've also found game jams made it easier find collaborators, easier to get feedback f
18.
▲
by
zovirl
2y ago
Resources which helped me get started: "Challenges for Games Designers" by Brathwaite & Schreiber. This was by far the most helpful, as it laid out a process of finding & refining fun game ideas. "Game Feel" by S
19.
▲
by
zovirl
2y ago
I’ve used music from Kevin MacLeod [0] and Heatly Bros [1] in projects. [0] https://incompetech.com/music/royalty-free/music.html [1] https://heatleybros.bandcamp.com/music