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zeuxcg
searching Neon…
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47 ms
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1.
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by
zeuxcg
2mo ago
If you look at the sigsegv stack, the allocation comes from opendir which is in musl libc as well. The allocation override mechanism used in Rust doesn’t replace the allocator process-wide; it merely replaces the allocator Rust code talks t
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by
zeuxcg
3mo ago
No, mega texture like approaches were almost never used outside of a couple id games. The texture pop in was mip streaming, which persists to this day but memory is a bit less scarce and disk read speeds are much better so you notice it les
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by
zeuxcg
10mo ago
You really want to avoid a dependency on prior content of the destination register, to allow renaming and maximize out of order scheduling.
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by
zeuxcg
7y ago
If you're interested in language runtime work (in C++) e-mail arseny at roblox.com