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zebproj
searching Neon…
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7 ms
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1.
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by
zebproj
1mo ago
There's no "Hot Dog Stand", so the collection is incomplete.
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Etherpad: A multi-touch synthesizer for iOS and Android
(etherpad.app)
1 points
by
zebproj
1mo ago
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0 comments
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by
zebproj
4mo ago
The article makes it sound like this is a very a new idea, but physical models of music instruments, including violin, has been around for over 40 years. Daisy Bell, the first piece of computer music and performed by their model, utilized a
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by
zebproj
10mo ago
I often use the general algorithm for 2/1 as my "hello world" when I'm building new generative music systems. You don't need too many ingredients to set it up, and it yields some surprisingly decent sounding results
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Ask HN: How many of you are working in tech without a STEM degree?
53 points
by
zebproj
1y ago
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82 comments
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by
zebproj
2y ago
Greetings, What a beautiful idea. Sadly, I do not think I currently have the skills required to build such a tool. The underlying algorithms and vocal models I'm using here are just good enough to get some singing vowels working. You&#
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by
zebproj
2y ago
Thanks everyone for the suggestions and kind words. Some details: The source code for this project can be found on github [0]. I am using an AudioWorklet node with custom DSP using Rust/WebAssembly. Graphics are just done with the Canv
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by
zebproj
2y ago
Thanks, I'll look into it
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by
zebproj
2y ago
A tutorial would be helpful. Holding down a note and waiting will cause a second, then a third not to appear. When you move your held, note to another pitch, the other pitches will follow, but with a bit of delay. This produces what is know
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Show HN: A singing synthesizer for the browser with automatic 3-part harmony
(pbat.ch)
208 points
by
zebproj
2y ago
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34 comments
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Show HN: A singing synthesizer for the browser with algorithmic 3-part harmony
(pbat.ch)
3 points
by
zebproj
2y ago
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1 comments
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by
zebproj
3y ago
oh yeah, I made that. Sporth is a stack-based language I wrote a few years ago. Stack-based languages are a great way to build up sound structures. I highly recommend trying it. Chorth may need some fixes before it can run again. I haven&#x
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by
zebproj
3y ago
If you compare codebases, SuperCollider is definitely the more "modern" of the 2. SC is written in a reasonably modern version of C++, and over the years has gone through significant refactoring. Csound is mostly implemented in C,
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by
zebproj
3y ago
You might enjoy my project called sndkit [0]. It's a collection of DSP algorithms implemented in C, written in a literate programming style, and presented inside of a static wiki. There's also a tiny TCL-like scripting language in
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by
zebproj
3y ago
I actually met BT and asked him about this track. While it's mostly written in Csound, he "cheated" with the guitar track, which was a recorded sample brought into Csound.
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by
zebproj
3y ago
See my other comments here for more info about the underlying technology. It is pretty incredible that sophisticated digital physical models of the human vocal tract were being done in the early 60s. This was able to be done largely due t
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by
zebproj
3y ago
Many of the simpler vocal tract physical models are very similar to the cascaded allpass filter topologies found in LPC speech synthesizers. In general, tract physical models have never sounded all that realistic. The one big thing they hav
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by
zebproj
3y ago
Sort of. Both use articulatory synthesis, which attempts to model speech by breaking it up into components and using some coordinated multi-dimensional continuous control to perform phonemes (the articulation aspect). The voder uses analog
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by
zebproj
3y ago
> Does that mean that the similarity in sound to formant-based speech synthesis is because they're both using a sawtooth wave, noise, or other relatively simple sound as the raw input? Essentially, yes. Both are known as "sour
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by
zebproj
3y ago
The singing synthesizer used a surprisingly sophisticated physical model of the human voice [1]. The music was mostly likely created using some variant of MUSIC-N [2], the first computer music language. The syntax and design of Csound[3] wa
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by
zebproj
3y ago
The neat thing about this particular singing synthesizer is that it used a surprisingly sophisticated (especially for the 60s) physical model of the human vocal tract [1], and was perhaps the first use of physical modeling sound synthesis.
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by
zebproj
5y ago
From the website: > Note: aubio is not MIT or BSD licensed. Contact the author if you need it in your commercial product.
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by
zebproj
5y ago
Module file formats [0] have been around since the 80s, and they can kind of be thought of as MIDI files with sound samples embedded in them. You can get some very impressive sounding full-length tracks in only a few kilobytes. 0: https:
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by
zebproj
5y ago
I appreciate the shoutout to Sporth! Admittedly, I haven't used it for quite a few years. But it still works just fine. In addition to being a part of AudioKit, it also has it's own repository as a self-contained command line prog
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by
zebproj
5y ago
These days, I'm so steeped in experimental music, that I was expecting something a bit more "out there" [0]. This feels quite tame by comparison. I like the idea of a chromatic staff. Making notes visually more evenly spaced
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by
zebproj
6y ago
Csound is a fantastic sound design tool. It was my main composition tool for many years, before I started building my own system. The score/orchestra paradigm is incredibly powerful. It's something I miss quite often in my current
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by
zebproj
6y ago
Also a fraction of the DSP capabilities, even with the available third-party plugins (chugins).
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by
zebproj
6y ago
Yeah this piece was a huge piece of inspiration for me when I was learning Csound. I actually had a chance to ask BT about this particular piece once and if the rumors were true about it being all done in Csound. The guitar riff you hear ha
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by
zebproj
7y ago
They were great suggestions! Thank you for putting in the time. I hope my responses were helpful.
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by
zebproj
7y ago
Good questions. My background is in computer music, and I do use a lot of jargon. A good chunk of them probably come from Csound (and, by extension, the MUSIC N family of languages). Sporth also expects a certain familiarity with modular sy
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