Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
yoz
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
8 ms
·
1.
▲
by
yoz
1mo ago
Let's also hear it for David Shire's fantastic theme: https://www.youtube.com/watch?v=qOXD_g0cSpw "I figured it out. They're gonna fly the train to Cuba."
2.
▲
by
yoz
2mo ago
Apologies for hijacking an advice thread, but I'm another dad who's had to deal with this incompatibility nightmare, and I really really want to know what the hell happened within Microsoft & Mojang to end up with this mess.
3.
▲
by
yoz
2mo ago
This is probably naive of me, but avoidance of a real sandbox sounds like a great idea so far: 1: Apply the Principle of Least Power/Privilege, especially where agents are involved. "With great power comes astonishing fuckupitude.
4.
▲
by
yoz
4mo ago
Mind absolutely blown by this
5.
▲
by
yoz
4mo ago
This is FASCINATING, thank you!
6.
▲
by
yoz
4mo ago
This is one of my favourite exploit stories. Incredible work.
7.
▲
by
yoz
7mo ago
Yeah, it's a shame. I usually enjoy Raymond Chen's posts, but this doesn't tell me anything particularly interesting other than that the band didn't know. The main question I have is: why this video? What's the stor
8.
▲
by
yoz
10mo ago
Dan Davies wrote a whole book on this topic, The Unaccountability Machine [1]. In it, he creates the concept of "accountability sinks": organisational structures or systems which abstract the source of a decision away from indiv
9.
▲
Outpost Mono – a futuristic monospaced font designed for Martian outposts
(github.com)
4 points
by
yoz
10mo ago
|
1 comments
10.
▲
by
yoz
1y ago
oh no, now I really want that too
11.
▲
by
yoz
1y ago
"The StandaloneWindow module provides a way to create a separate window to display custom content. You are able to control a full-sized webview inside the window, therefore you can use HTML, CSS, and advanced techniques like WebGL to r
12.
▲
Datavzrd – a low-code interactive reporting tool for tabular datasets
(datavzrd.github.io)
2 points
by
yoz
1y ago
|
1 comments
13.
▲
by
yoz
1y ago
Serious question: would it be worth the effort to treat XSLT as a compilation target for a friendlier language, either extant or new? There's clearly value in XSLT's near-universal support as a web-native system. It provides templ
14.
▲
by
yoz
1y ago
I'm talking about network compatibility, so that a Bedrock client can join a Java server and vice versa. It's clearly somewhat possible because GeyserMC[1] exists. It's just ridiculous that it's a third-party addon. [1
15.
▲
by
yoz
1y ago
Thanks so much for sharing your work. Your blog posts are _far_ more interesting and helpful than most of what I'm seeing about agentic coding. I'm particularly fascinated by those last two links, along with your latest post about
16.
▲
by
yoz
1y ago
Hey, if we're already complaining about Microsoft products, can someone explain why the Bedrock and Java versions of Minecraft have not been made cross-compatible in the TEN YEARS since the Mojang acquisition? (... speaking as another
17.
▲
by
yoz
1y ago
The joke: https://youtu.be/gi_6SaqVQSw?si=PmVHtMZJyhMQFUar
18.
▲
by
yoz
1y ago
Thanks so much for writing this up and sharing. It sounds like you've been through a horrific few years, but your perseverance in creativity is inspiring and fascinating. I wish you well in your efforts to make a better life for yourse
19.
▲
by
yoz
2y ago
Take the spoiler warning seriously. The landing page is fun to play with (once you find the tools in the top right corner) and has at least one amazing/bizarre toy in it.
20.
▲
by
yoz
2y ago
Yep. Enter The Gungeon is my personal favourite among roguelites but it's punishingly hard to get the hang of, and the huge number of weapons makes it quite likely that you'll only get semi-decent guns for an entire run – even whe
21.
▲
by
yoz
2y ago
Dead Cells's "Custom Mode" lets you eliminate loads of objects from the set offered, making it much more likely for you to get weapons you want. It's somewhat unique among the roguelites I've seen in not only offeri
22.
▲
by
yoz
2y ago
I LOVE that you let the player tweak those variables in the mechanics. Many of us want to be able to relax with a nice comfy game for half an hour, and "comfy" means setting the difficulty just right . My partner used to relax wi
23.
▲
by
yoz
2y ago
Disagree. Some abstractions are still vital, and it's for the same reasons as always: communicate purpose and complexity concisely rather than hiding it. The best code is that which explains itself most efficiently and readably to
24.
▲
by
yoz
2y ago
When I worked at Second Life we'd often have work meetings in-world. It was fun, often silly, but also productive. Ultimately, it was a voice conference with decent audio and tinker-toy visuals, and we could dogfood and demo our work.
25.
▲
by
yoz
2y ago
Horizon Worlds continues to look like a product with leaders who don't actually want to use a virtual world, or understand the appeal. There is no amount of money which can fix that. Until that changes, it won't be anywhere near a
26.
▲
by
yoz
2y ago
This looks great! I love that it builds on top of existing tools has so many kinds of export already. Thank you so much for sharing it - I'm always looking for good tools for quick animation and presentations. Like you, I'm a big
27.
▲
by
yoz
2y ago
That's a great idea. How well does it work in practice?
28.
▲
by
yoz
2y ago
Thank you, this really validates the Hedy approach. Everyone's talking about the multilingual aspect while ignoring the many other thoughtful design choices that have gone into the project.
29.
▲
by
yoz
2y ago
The composer you mention was the most prolific and talented creator of BBC TV show themes: Ronnie Hazlehurst. He usually did arrangement and production of the music as well. Other famous themes he created: Are You Being Served? ; Last of
30.
▲
by
yoz
2y ago
Thank you for reminding me of Frink. Alan Eliasen's work is a delightful rabbit hole, and I'm so glad he's still maintaining and improving[1] Frink. [1] https://frinklang.org/experimental.html#FrinkTNG
More ›