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yoklov
searching Neon…
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1.
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by
yoklov
17d ago
This is certainly copying off Rust's homework...
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by
yoklov
27d ago
Caves of Qud had it right all along.
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by
yoklov
5mo ago
I'm not sure using pytorch counts as "from scratch" anymore. I'm not saying you should avoid the stdlib or anything crazy, but at the point where you're pulling in for-purpose libraries it really doesn't seem l
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by
yoklov
5y ago
Oh, so, I recently had opportunity to play around with this some, a bit over the past week. My initial questions were along the lines of: 1. What's the point? In end-to-end encryption situations usually the concern is around data stora
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by
yoklov
5y ago
Yeah, a big benefit of SQLite is the fact that it's embeddable, and easily can be communicated with from any language that can FFI out to C (which is to say, essentially any language) This... Loses that.
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by
yoklov
6y ago
No real reason to call nintendo out here, every console i know of has been that way for many generations.
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by
yoklov
6y ago
What are your recommendations for japanese, out of curiosity
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yoklov
7y ago
It is something I miss a great deal when on other OSes
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yoklov
7y ago
Sounds like much more work than implementing a wasm vm+runtime. Besides, isn’t it owned by a company who is notoriously litigious against reimplementations?
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by
yoklov
7y ago
a single existing implementation is a problem, not a feature for the web platform
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by
yoklov
7y ago
Can you not disable wasm? That seems like an oversight that should be fixed if so.
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by
yoklov
7y ago
GURPS is way to crunchy (numbers focused) for me, personally, but I'm seconding the Sprawl recommendation. Hack The Planet is another great modern cyberpunk RPG, based on the Forged in the Dark rule set.
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by
yoklov
7y ago
I think it’s just pref/user_pref and such. Despite the name it is not a js file and is not parsed like one. I think the file extension is entirely vestigial.
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by
yoklov
7y ago
For anyone else who was a little confused, this seems to be entirely unrelated to https://en.m.wikipedia.org/wiki/Unum_(number_format)
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by
yoklov
7y ago
Neither really. It doesn’t have direct access to a canvas API or to the DOM, but you can proxy calls through javascript. There’s a plan to allow avoiding this overhead, but it’s fairly early.
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by
yoklov
7y ago
I think there’s a certain degree to which needing to implement spectre mitigations (e.g. site isolation) threw a wrench into some of the plans for improving the baseline of the extension apis. disclosure: I work at mozilla, but not on this.
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by
yoklov
7y ago
I think it’s not 500 deletes, but it’s certainly not great. There is definitely an index. If you can repro this, you should file a bug for it, I’ve noticed it being slow too, but couldn’t repro it recently. If you file a bug for this, you c
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by
yoklov
7y ago
It depends on what I'm doing, but generally yes I'll write it in Rust unless I think it's a bad fit (e.g. if it's something that's better off as a shell script or whatever I'll just use that instead).
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by
yoklov
7y ago
Being a global persisted key value store, about:config has a lot of things stored in it that.... do not necessarily make sense syncing, hence it being opt-in. Sync is guilty of this too, and will store things like your last sync time in abo
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by
yoklov
7y ago
Hmm, I don't think many have requested we sync user{Chrome,Content}.css. It's possible we'd accept a patch to sync them (I'd be for it, at least), but it's not trivial since we don't already have file syncing c
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by
yoklov
7y ago
The storage is more limited for synced extension data than for unsynced data. IMO this is quite unfortunate, and is mostly a consequence of the implementation of extension storage sync being done separately from the rest of sync (which in r
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by
yoklov
7y ago
They use it for some Azure things, IIRC.
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by
yoklov
7y ago
I think this is mainly an issue on macOS if you use a vertical sidebar, having to do with supporting it's translucency. I think there's away to turn this off too, but I don't remember how, sorry.
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by
yoklov
7y ago
Sure, but you can't really avoid rerendering every frame with OpenGL. (Not without a lot of tricky caching, at least, which has it's own costs). Not saying this is impractical (Personally, I wouldn't bet on it, but I'm s
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by
yoklov
7y ago
http://cbloomrants.blogspot.com/2018/06/zstd-is-faster-than-... is versus zstd 1.3.3. There are others too on that blog. Oodle and zstd are both very impressive, it's a shame the former is not free.
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by
yoklov
7y ago
There are precision issues with -1...1. 0...1 is actually the right choice IMO.
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by
yoklov
7y ago
This is exactly what I meant to convey, thanks.
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by
yoklov
7y ago
Yep, this. Python is a headache for this sort of thing IME. (Nothing against the language though, although I don't know it)
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by
yoklov
8y ago
You can still write hacky temp code in Rust, although it does take some experience to get familiar with the ways you can do this without hitting borrow checker errors and etc (well, short of reaching for unsafe, which is generally not a goo
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by
yoklov
8y ago
IIUC, for typical programs, most of Rust compilation time is spent waiting for LLVM to spit out results. There's a plan to use https://github.com/CraneStation/cranelift for debug builds instead of LLVM, which woul
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