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xandergos
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by
xandergos
5mo ago
I might improve terrain diffusion as a whole but probably not going to work on porting it to all kinds of games. It’s pretty hard to develop it as a standalone
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Independent Siggraph Paper: InfiniteDiffusion, Terrain Diffusion, Minecraft Demo
(xandergos.github.io)
4 points
by
xandergos
5mo ago
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4 comments
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by
xandergos
5mo ago
Very excited to share this paper I've been working on independently for over a year! It started as a research project for fun in college, using an RTX 3090 I bought from my internship at Walmart. The goal was to produce an AI terrain g
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by
xandergos
9mo ago
I've thought about this before, and I think there is some way you could find to do it. For example, you could generate on the mercator projection of the world, and then un-project. But the mercator distorts horizontal length approachin
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by
xandergos
9mo ago
Could be! I think maps are definitely the most interesting direction for future research to take.
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by
xandergos
9mo ago
No worries! It's worded fine as-is given the restrictions. Just wanted to clear up any misunderstandings.
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by
xandergos
9mo ago
Hi everyone, I wrote this paper. Cool to see it has been posted here already. I want to clarify some points on things other people have mentioned: - This architecture is not as fast as Perlin noise. IMO it is unlikely we will see any signif