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wjakob
searching Neon…
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8 ms
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1.
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by
wjakob
1mo ago
When rewinding to an earlier turn, what if that turn is more than 1hr old? Can this cause KV-cache misses compared to continuing the conversation?
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by
wjakob
2mo ago
I used to switch coated (teflon, ceramic, other fancy gadgets) pans every 1-2 years after eventually wearing them out. This seems so wasteful! I wish somebody had given me the following advice earlier: get 1-2 good uncoated steel pans. They
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wjakob
5mo ago
Besides boringBar, the following are enabled: Claude, Dropbox, MacWhisper.
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wjakob
5mo ago
I am running the trial and it seems great except for two crucial deviations from Dock behavior. Clicking on a button ("chip") does not bring the associated window to the foreground. It does work when I hover over a chip and then
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wjakob
6mo ago
I am very worried by feature creep in libc++ and libstdc++ and the harm that this inflicts on the wider C++ ecosystem. Transitive inclusion of large parts of the STL, and entangling of STL with core language features are both extremely bad.
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Nanobind – tiny and efficient C++/Python bindings
(twitter.com)
1 points
by
wjakob
3y ago
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0 comments
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Mitsuba 3 Differentiable Renderer
(twitter.com)
2 points
by
wjakob
4y ago
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0 comments
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wjakob
4y ago
> Why would you recommend that? [..] It's a bunch of work for no benefit. nanobind/pybind11 (co-)author here. The space of python bindings is extremely diverse and on the whole probably looks very different from your use case.
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Nanobind – Seamless operability between C++17 and Python
(github.com)
3 points
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wjakob
5y ago
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0 comments
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wjakob
5y ago
There is also IINA that somehow seems more snappy/better-integrated on macOS.
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wjakob
6y ago
Caution: if you rely on pybind11 or a project using pybind11 (many projects do, like NumPy/SciPy/Tensorflow/PyTorch..), hold off on upgrading to Python 3.9.0 for now. A change in Python 3.9.0 introduces undefined behavior in
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Radiative Backpropagation: Lightning-Fast Differentiable Rendering
(rgl.epfl.ch)
1 points
by
wjakob
6y ago
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0 comments
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Mitsuba 2: A Retargetable Forward and Inverse Renderer
(mitsuba-renderer.org)
38 points
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wjakob
7y ago
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1 comments
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wjakob
7y ago
What's wrong with red-black trees? :) Since you mention C++: you do realize that std::map will typically be implemented with one?
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Mitsuba 2: A Retargetable Forward and Inverse Renderer
(rgl.epfl.ch)
3 points
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wjakob
7y ago
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0 comments
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wjakob
7y ago
Here are links to more concrete studies concerning this effect. Action spectrum for melatonin regulation in humans: evidence for a novel circadian photoreceptor. Brainard et al. https://www.jneurosci.org/content/jneuro&
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wjakob
7y ago
Note that this is only for OpenGL ES!
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Show HN: Enoki: autodiff, vectorizer and GPU JIT compiler for simulation code
(enoki.readthedocs.io)
1 points
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wjakob
7y ago
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0 comments
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Enoki: Structured vectorization and differentiation on modern processors
(github.com)
44 points
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wjakob
7y ago
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0 comments
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wjakob
7y ago
The extra-painful part about this whole situation is that it's apparently only due to Apple blocking NVIDIA from signing and publishing their drivers. (for whatever bizarre reason they may have to do that)
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wjakob
7y ago
The maintainers of SCons have long argued perceived performance and scalability issues do not exist ( https://github.com/scons/scons/wiki/WhySconsIsNotSlow ). I've long been really excited about SCons but
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wjakob
7y ago
Lack of NVIDIA support is a deal-breaker. The AMD ecosystem is just so far behind when it comes to frameworks like CUDA, OptiX, cuDNN, etc.. Why can't Apple open up kernel-level support by cooperating more with NVIDIA? This state of th
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wjakob
8y ago
The material database provides broad coverage of common and more specialized materials, including isotropic and anisotropic BRDFs of metals, paper, car paints, organic samples, fabrics, etc. Each material is available in a spectral version
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Show HN: A new database of surface appearance measurements
(rgl.epfl.ch)
1 points
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wjakob
8y ago
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1 comments
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wjakob
8y ago
The renderer accurately simulates a good chunk of geometric optics -- light propagation along rays, multiple scattering, specular reflection, refraction, and surface roughness due to random microstructure using state-of-the-art models. It d
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wjakob
8y ago
Thanks! We'd love to have a new print edition at some point in the future, but the details of this are yet to be determined.
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wjakob
8y ago
Matt, Greg, and I are super-excited to release a free online edition of the Physically Based Rendering Book with hyperlinked cross-referencing, beautiful SVG figures and equations as well as interactive image comparisons. The details of how
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Show HN: Physically Based Rendering – Online Edition
(pbr-book.org)
297 points
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wjakob
8y ago
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42 comments
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by
wjakob
8y ago
This analysis is somewhat dated and leaves out one important fact: nowadays, floating point arithmetic is carried out using a set of special scalar SSE instructions (and not the ancient x87 co-processor, as was done in the author's ben
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by
wjakob
9y ago
Not quite -- while pybind11 was originally inspired by boost::python, it is an entirely different project that is intended to address many of its problems.
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