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walterfreedom
searching Neon…
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FelPawns: (Update) AI assisted world generation in RimWorld
(felpawns.com)
4 points
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walterfreedom
7mo ago
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1 comments
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walterfreedom
7mo ago
Hey, I have been posting here about my progress for a while. basically, I could implement the first iteration of my ML/AI/Agentic world generation and story generation engine in my RimWorld mod, FelPawns. I wish you all a nice rea
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walterfreedom
8mo ago
Current snapshot + semantic search related to the "recent event + messages since last trigger" in the database of memories. I prune unnecessary events (built chair, planted rice etc) as time goes on, and have a decay system that b
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FelPawns – My first attempt to turn RimWorld into AI-Dungeon
(captain-fel.itch.io)
1 points
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walterfreedom
8mo ago
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3 comments
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walterfreedom
8mo ago
Hey, I wrote here about my FelWorld mod series, where I wished to turn RimWorld into an RPG game a few months ago ( https://news.ycombinator.com/item?id=45921896#45921995 ). I couldn't release the FelQuest Module, that w
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walterfreedom
10mo ago
Not sure, I will publish this in different modules and add most of the content over time but first release might be around early january? really depends on my workload on my real job. I might release it earlier as proof of concept, but not
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walterfreedom
10mo ago
That's definitely true. LLMs, Especially small ones tend to give not so random responses. This can be mitigated by context a little bit (fortunately, RimWorld already has some lore building built in) but still it will never be complete
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walterfreedom
10mo ago
If we are talking about the Quest Generation part (which is still pretty early nin development), it's not just calling pre-existing RimWorld map events (Like Raids, Animals join, Ambrosia Sprout etc). Instead, I am trying to create a s
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walterfreedom
10mo ago
In my own system in unity, I used LLMs as merely an orchestrator and left Behaviour Trees ( https://arxiv.org/abs/1709.00084 ) as the main core of NPC behaviour. I assume this question is directed at the NPC engine part
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Creating Rimworld Mods to Add LLM PCG and LLM NPCs to Enhance Its RPG Elements
(blog.walterfreedom.com)
2 points
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walterfreedom
10mo ago
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10 comments
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walterfreedom
10mo ago
I have been learning about and trying LLM/SLM and other things that could be used to enhance RPG elements and replayability of games, and wanted to give RimWorld a try because creating my own ecosystem in Unity was pretty hard work for
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walterfreedom
1y ago
AI is already very impressive for natural language formatting and filtering, we use it for ratifying profiles and posts. and it takes around like an hour to implement this from scratch, and there are no alternatives that can do the same thi
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Importance of context management in AI NPCs
(walterfreedom.com)
60 points
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walterfreedom
1y ago
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26 comments
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walterfreedom
1y ago
I have been hearing the term 'context engineering' and wanted to share my article about it, which is mostly focusing on AI npcs and not enterprise use cases.
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walterfreedom
1y ago
I am mostly focusing in this issue during the development of my agent engine (mostly for game npcs). Its really important to manage the context and not bloat the llm with irrelevant stuff for both quality and inference speed. I wrote about
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Ask HN: Is Nextcloud a Great Alternative to Dropbox/Google Drive for Startups?
40 points
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walterfreedom
2y ago
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67 comments
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walterfreedom
2y ago
Personally, most the features Wpengine offered wasn't very useful for my team and we just went to rent servers on Hetzner for the sake of simplicity. Same goes for Cpanel too. We just used google drive + mysqldump to synchronize the da
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Ask HN: Where to deploy generative AI models?
1 points
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walterfreedom
2y ago
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0 comments
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Ask HN: How can I handle my Gitlab CI process for our WordPress plugin?
1 points
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walterfreedom
2y ago
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0 comments