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vvanders
searching Neon…
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31.
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by
vvanders
2y ago
The "forum" lens is worth it just for the cost of admission alone. Cuts through all the AI generated SEO garbage in an incredible effective way.
32.
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by
vvanders
2y ago
Not even all textual languages map well to every problem space. Blueprints are a good callout(and Kismet before them). Many PLCs[1] are heavily visual language based with Ladder, FBD or other variants. I wouldn't be surprised if they w
33.
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by
vvanders
2y ago
I'm fairly certain it occured since the story was first-hand and about 12+ years ago(although they may have lifted it from similar sources). It's not a bad way to diffuse things if it's clear there was an honest mistake Your
34.
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by
vvanders
2y ago
Yep, been adjacent enough to a couple large ones through my career to see the details and been up-close to a few that this is the right way to approach it. Did the person know they screwed up? Did they show remorse and a willingness to dive
35.
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by
vvanders
2y ago
Docker is great if you don't care about your build performance across a wide range of hosts, it's probably fine for small projects but I've seen incremental build times climb quickly where docker support wasn't the best(
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by
vvanders
2y ago
It's not Ardunino cheap but I've been a fan of Automation Direct, they've got a couple fairly capable PLCs and they don't try and charge you on the software and/or support.
37.
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by
vvanders
2y ago
Electric motors have a wide power band but it isn't infinite[1], gearing does make a difference. If I'm in a higher gear on an incline my motor has significantly less usable torque vs shifting down to a gear that's closer to
38.
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by
vvanders
2y ago
> ... and frankly I really like just plain vanilla Lua. I think it matches perfectly with Rust because they're so different, I think having an Rust embedded language that frees you from even having to think about ownership is very p
39.
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by
vvanders
2y ago
From a "system engineering"(not to be confused with software engineering) perspective they seem quite similar, in my view even something like a watchdog timer(which just about every CPU/core has these days) is just a hardware
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by
vvanders
2y ago
> that can tolerate no real-world chaos, and I'm not aware of any commercially viable realms which would either. Watchdog timers will happily kill/restart your processes that don't poke them often enough. Even in my hobby
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by
vvanders
2y ago
Yeah, it's a fairly clean and natural divide. You see it in most of the major engines and it was present in all the proprietary engines I worked on(we mostly used Lua/LuaJIT since this predated some great recent options like quick
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by
vvanders
2y ago
We were doing threading beyond that in 2010, you could easily have rendering, physics, animation, audio and other subsystems chugging along on different threads. As I was leaving the industry most engines were trending towards very parallel
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by
vvanders
3y ago
If you think the current market is bad pivoting into the game industry is not the direction I would go. The baseline for that industry is... bad and the latest round(s) of layoffs in that industry has made it worse.
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by
vvanders
3y ago
It's more of operating vs using, we had a CUT and there were situations where you want the control(diff lock, split brakes to turn in-place, etc). Hydraulics and attachments open up almost an endless possibilities.
45.
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by
vvanders
3y ago
That's actually a really common lightweight SOTA[1] antenna. [1] https://www.sota.org.uk/
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by
vvanders
3y ago
One of my favorite books is Real-Time Collision Detection[1] which covers this and other adjacent topics(like cache line aware data structures!). I generally refer to it as "data structures for 2D/3D" and I think only the Art
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by
vvanders
3y ago
I generally agree, that said we had a number of our animators move into gamedev from traditional VFX roles and from they way they told it gamedev was significantly better, uf da.
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by
vvanders
3y ago
Yeah, I think there have been a few tractors that have used them. I wish it was an option over hydrostatic transmissions.
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by
vvanders
3y ago
https://www.phonearena.com/news/HTC-had-shipped-blocked-phon... Happened back in '11 when they were going after Android OEMs, despite the fact that the actual devices weren't infringing they still tried to ge
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by
vvanders
3y ago
Hams hate them since they induce RFI, I'm honestly surprised they are allowed given they basically turn the unshielded wire in your walls into antennas.
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by
vvanders
3y ago
PoE is awesome, I've been using it for years but it still feels like the future when I plug in a device and it boots up with power+data. I just ran a couple runs to an in-wall AP + 2 1gbe port(w/ one PoE) and it's so awesome
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by
vvanders
3y ago
You see similar things in HLD languages, from my external observation building hardware/gates has a very different mental model. FWIW if you're building something at a certain small scope ladder is perfectly serviceable.
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by
vvanders
3y ago
IMO catching bugs is a nice side-effect of code reviews. The primary value I've seen across teams has been more on having shared team context across a codebase, if something goes bump in the night you've got a sense on how that pa
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vvanders
3y ago
Thanks for confirming that attitude still exists :)
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by
vvanders
3y ago
Oh it's useful and if you want to use it that doesn't change. However a number of us are interested in the digital and experimental side of ham radio, for that morse code doesn't really offer anything and it's a non-triv
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vvanders
3y ago
Finally. This has always felt backwards and I hope it leads to some more interesting modes across the bands.
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vvanders
3y ago
Yep, you even had to account for this on spinning media(i.e. DVDs) where you'd want "seek-free" loading since you'd hitch/stall of you ended up bouncing all over the disk. I worked on a title where this was particul
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vvanders
3y ago
If you've got a sync codebase you can constrain most of the async pieces via block_on[1]. That said my experience is the async bits tend to mostly pop up in the http/web space and it's fine language for the domains you mentio
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by
vvanders
3y ago
One of my college classes was taught by someone who worked in whatever that group was/is called. One of the best classes I took and definitely had some great stories to tell as well. He didn't have a degree so in order to have a c
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by
vvanders
3y ago
> Since my biggest annoyance with proprietary software or in this case game engine is that you can create the most elaborate sub-engine (for example a fully-dynamic RPG) and see it all come crashing down because some dimwit at Epic Games
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