6 ms·
Yep, you even had to account for this on spinning media(i.e. DVDs) where you'd want "seek-free" loading since you'd hitch/stall of you ended up bouncing all ove
by vvanders 3y ago
Yep, you even had to account for this on spinning media(i.e. DVDs) where you'd want "seek-free" loading since you'd hitch/stall of you ended up bouncing all over the disk.
I worked on a title where this was particularly problematic from a game design perspective(limited ram, large assets), we ended up designing in "slow" sequences to mask the disk load.