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vblanco
searching Neon…
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12 ms
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1.
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by
vblanco
20d ago
Insane scores for a model of this size. But it does seem to be a rather insane over-thinker with the biggest token use of any model, which combined with 256k context size it means it wont do much before filling it context
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by
vblanco
21d ago
Its free tokens so i left it running for fun as a experiment
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by
vblanco
22d ago
completely vibes based, but ive been using it to port Mindustry game from Java to C# with agents, and its been working for 50 hours (its 15-20 tks so super slow inference). Its done a fantastic work and its almost finished now. Better resul
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by
vblanco
1mo ago
just the default one in the link for image-to-video
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by
vblanco
1mo ago
Im running this on my 4070ti super (16 gb vram), and it takes 10 minutes for a 10-seconds 480p video. but the results are spectacular.
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MiniMax H3 Day-0 Support in ComfyUI: Open Weights, Native Audio, and 2K Video
(blog.comfy.org)
334 points
by
vblanco
1mo ago
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94 comments
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by
vblanco
2mo ago
Im the author of vkguide.dev and i disagree. I wrote that tutorial specifically for people that have already gone through learnopengl and want to learn vulkan. The core problem with the modern apis is that they are so incredibly complicate
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by
vblanco
2mo ago
Ive been pleasantly surprised with the quality of this model. Its really good at code review and PR review. But right now due to them being so overloaded + this being a big model, its SO slow. It takes forever to do a relatively simple code
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by
vblanco
2mo ago
Deepseek V4 pro is a heavily undertrained model, they only trained it a bit more than the small version and that small version is 6-ish times smaller. Ive found that Flash is absolutely incredible as a workhorse for wide scale agentic nonse
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by
vblanco
2mo ago
Another deepseek moment? it seems they have fully caught with fable tier of models, and this was a lot sooner than was expected.
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by
vblanco
3mo ago
https://archive.is/uzAwG
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Bloomberg: Spain Built Too Much Solar. Investors Want Out
(bloomberg.com)
5 points
by
vblanco
3mo ago
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5 comments
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by
vblanco
3mo ago
Ive done this sort of thing using deepseek flash swarms for just a few bucks. The key thing is that each project needs its own swarm script. you cant just tell the bot "pls port this to rust". you need to analyze the architecture,
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by
vblanco
3mo ago
Im not sure for Hell Let Loose, but Chivalry 2 is a Unreal game and all unreal games come with a server.exe that works by default and works through direct IP connection. It would cost them 0 and im sure the game could just host servers with
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by
vblanco
3mo ago
Every developer on videogames has some kind of offline mode already implemented, because its necessary to be able to playtest the game builds on the developer machines. Any argument against SKG is lobbyst nonsense. With the very specific ex
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by
vblanco
3mo ago
Im a professional gamedev. There is pretty much no indie on earth who actually depends on cloud systems to work, because that stuff is expensive and indies dont have money. Thats a megacorp thing particularly from AAA publishers. Indies are
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by
vblanco
3mo ago
they explicitly mention in the article that just frontier stopping isnt enough because then that just means others will catch up, they want to be the leaders of a global organization/cartel that bans everyone except themselves. Particu
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by
vblanco
3mo ago
Another article about how anthropic wants to ban everyone except themselves and destroy opensource and chinese AIs.
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by
vblanco
4mo ago
thank you
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by
vblanco
4mo ago
I have my own version and the workflow keyword conflicts with it rather heavily. Will there be a way to disable that prompt section/keyword?
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by
vblanco
4mo ago
just to test the tech. No real usage other than for the fun of it. I did port stb_image from C to Jai which i was able to fully verify and harden and that one ill give more use. Im also using the same workflow system to perform agentic tran
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by
vblanco
4mo ago
I made my own knockoff of that for myself https://github.com/vblanco20-1/AgentLoom (not really usable, just a vibecoded prototype), based on the workflow files found in the Bun repo. Ive been using it but pointed at de
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by
vblanco
6mo ago
The actual screenshots only show like 10k lines of code from the procedural generation system and custom render tech. Its a fully playable RPG game, the lines are split on quest systems, stat stuff, inventory, ui, dungeon generation, enemie
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by
vblanco
6mo ago
I use the 100 plan, the 20 dollar plan is more of a trial, you run out of that in no time. With the 100 model i use it both for work (graphics rendering) and this which i do part time. Ive captured a few screenshots here < https:/&#
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by
vblanco
6mo ago
First of all, you dont do one prompt to do the entire game, but "decent" style vibecoding where you do things little by little controlling the bot. Godot whole engine is text based. This means you can just let claude rip through t
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by
vblanco
6mo ago
There is not much need for this. I already use claude code with godot to build serious projects, and you only need to point the bot at godot + sourcecode folder, and use C#, then it works like a charm. Nice set of prompts and skills tho, im
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How I made a shooter game in 64 KB [video]
(youtube.com)
3 points
by
vblanco
7mo ago
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0 comments
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by
vblanco
8mo ago
Commercial translator services lately are the worst they have ever been. You cant validate that they aren't directly sending your excel with the translation lines into a LLM with no tweaking/checking. For a indie videogame i work
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by
vblanco
9mo ago
There is no implementation of it but this is how i see it, at least comparing with how things with fully extensioned vulkan work, which uses a few similar mechanics. Per-drawcall cost goes to nanosecond scale. Assuming you do drawcalls of c
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by
vblanco
9mo ago
This is not really directly about resizable BAR. you could do mostly the same api without it. Resizable bar simplifies it a little bit because you skip manual transfer operations, but its not completely required as you can write things to a
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