Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
v1sea
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
5 ms
·
1.
▲
by
v1sea
1y ago
Thanks for sharing a simple setup that avoids SwiftPM. It is nice to have more options. Swift has to shed the perception that it only works on apple platforms. I've found the the C++ interop to be pretty good for my computer vision use
2.
▲
by
v1sea
1y ago
It’s nice to see this addition. I’m not sure if Godot would be better off bridging OpenXR to apple’s ar compositer or do as these PRs implement. It isn’t much work to bridge from a metal renderer to the ar compositor. There are nice, if und
3.
▲
by
v1sea
2y ago
I built an interactive call graph interface targeting visionOS that I'll be open sourcing soon. My approach is to use the Language Server Protocol(LSP) as the itermediate format as many LSP implementations support the call hierarchy me
4.
▲
by
v1sea
2y ago
You can use it in the sun as it is using video passthrough not optical AR like the hololens.
5.
▲
by
v1sea
2y ago
Really neat, are you running the cloth simulation on the CPU or GPU? How many elements are in the simulated cloth? Good luck on future AR projects!
6.
▲
by
v1sea
2y ago
Nice, now I can have the nice concurrency syntax with the error handling I know and love. ♡
7.
▲
by
v1sea
2y ago
Can you go into more detail on how it works or provide some references for articles/papers on implementing a system like this? Is it just RAG? Testing it out, I'd say the results for "graph visualization" are focused if
8.
▲
by
v1sea
2y ago
Looks promising. It would be nice if the XR components exposed more configuration options. For example I don't see a way to use the transient pointer of the apple headset nor the depth buffer of the Quest 3. [0] https://webk
9.
▲
by
v1sea
2y ago
Maybe all these years of staring into the uncaring blackness of my terminal has damaged my brain, but there are some real gems in "Tales from the TinkerPop." "Grasily had been stationed at vertex v[32] for as long as he could
10.
▲
by
v1sea
2y ago
Amazon Neptune supported both Gremlin and Cypher. AWS states in a blog post[0] that Cypher is the pathway to GQL. That aligns with the blog post. Personally I was hoping Gremlin would go farther, but it appears GQL is on track to be the uni
11.
▲
by
v1sea
2y ago
Yeah, that is it. I found this book to be pretty good https://gameprogrammingpatterns.com/ and heard good things about https://www.gameenginebook.com/
12.
▲
by
v1sea
2y ago
There has been a chicken and egg problem for gpu intensive media on the web. WebGL overhead limits complexity -> demanding applications remain native -> tooling for WebGL/WebGPU is limited or lags behind. I bet these are some of
13.
▲
by
v1sea
2y ago
It's neat, but I have a feeling this will result in very large downloads and long load times. Like the Unity WebGL exports of the past. The car example https://car.tiwsamples.com/ took 120 seconds to load, making 1820
14.
▲
by
v1sea
2y ago
It was probably from my workloads being relatively small that I could get away with 90Hz read on the cpu side. I'll need to dig deeper into it. The metrics I was seeing were showing 200-300 microseconds of GPU time for physics calculat
15.
▲
by
v1sea
2y ago
edit: I was wrong.
16.
▲
by
v1sea
2y ago
Thanks for investigating the threads federation. With reddit and twitter charging large fees for api access it has felt like one chapter of the web was closing. Now with the federation of threads there are even more people to interact with
17.
▲
by
v1sea
2y ago
The article has a nice history review of inheritance, but it would have been useful for there to be some concrete examples. The worst example of inheritance I've ever found is in java Minecraft's mobs[0]. It is very deep in some p