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urav
searching Neon…
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1.
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by
urav
7mo ago
heads up — someone has launched a crypto token using the Werld name and repo. I DO NOT HAVE ANYTHING TO DO WITH IT. Werld is an open source project, that's it. Don't buy anything.
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by
urav
7mo ago
thing you've caught onto something there, after running it for a while (maybe not long enough) it can feel cyclical. I'll definitely add in the time-lapse, and some sort of a pattern detection over the agent positions/actions
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by
urav
7mo ago
Agreed — and I wouldn't want to simulate the human experience. What I'm more curious about is what experience agents would create for themselves, with no concept of ours.
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by
urav
7mo ago
Updated based on feedback — added screenshots to the README and upgraded the story generator for a better narrative. Thanks for all the input.
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by
urav
7mo ago
Thanks! The story generator is pretty simple right now — every 10,000 ticks the sim snapshots population stats, brain complexity, species changes, births/deaths, communication activity and runs it through a template that writes a plain
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by
urav
7mo ago
Haven't come across Polyworld before — just looked it up and its super cool, especially for 1994. The vision system is a interesting design choice. Werld takes a different approach — graph topology instead of a 2D plane, and NEAT brain
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by
urav
7mo ago
This actually showed up in the first run, agents that invest more energy into offspring vs ones that fork cheap and fast. the ones that survived population crashes were the ones passing down leaner, better-inherited brains. Cheap forking wo
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by
urav
7mo ago
hopefully it stays that way.... although I did start setting up a rig to host them on.
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by
urav
7mo ago
completely agree on the heuristics (someone else mentioned the MIT Koan comment about this). And yeah Plaything is a little too close to home... no QR codes from werld agents yet though. Will keep you posted.
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by
urav
7mo ago
got the updated version up and again, appreciate the nudge there!
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by
urav
7mo ago
Appreciate this! and yeah the will wright talk is exactly what I was leaning into. Actually posted this on X 2 weeks ago, hosted the werld observatory public, and had gemini stream a new chapter of the story in natural language every 10,000
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by
urav
7mo ago
Love the MIT AI Koans. Minsky's actual words to Sussman were "well, it has them, it's just that you don't know what they are." And he's right, the room isn't empty. Werld's room has walls. The graph t
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by
urav
7mo ago
should be starting with 30... if you're seeing 2 that might be an older default that I tried out (an adam and eve experiment). You can change it in the config too. On the dying immediately thing - offspring get a fraction of the parent
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by
urav
7mo ago
that would be true if there was a reward function. compute_reward() exists in the code, but it returns 0.0. they're only living/evolving to survive, and fork (reproduce). can't wirehead natural selection if the brain does not
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by
urav
7mo ago
completely fair, and thanks for the nudge - expect an updated readme shortly
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Show HN: Decided to play god this morning, so I built an agent civilisation
(github.com)
51 points
by
urav
7mo ago
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37 comments
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by
urav
7mo ago
it's great to see so many AI powered enterprise software, agent infrastructures, dev tools, RGB wrapper... but who are you building for here? Startups as a whole have been focused on building for agent use, assuming that a future of au
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Show HN: Codified decades of domain expertise into open source agent skills
(github.com)
2 points
by
urav
7mo ago
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1 comments