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underanalyzer
searching Neon…
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Vibe Busters
(vibebusters.com)
4 points
by
underanalyzer
1y ago
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0 comments
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Privilege Escalation on the Playdate
(peterstefek.me)
3 points
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underanalyzer
1y ago
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0 comments
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Programming at the Edge of my Abilities for three months straight
(maxmynter.substack.com)
5 points
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underanalyzer
1y ago
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0 comments
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Estimadle
(estimadle.com)
3 points
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underanalyzer
1y ago
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0 comments
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Foul Play: Privilege Escalation on the Playdate
(peterstefek.me)
1 points
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underanalyzer
1y ago
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0 comments
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Gaming's Great Downsizing and the Garage-Band Game Economy
(pushtotalk.gg)
2 points
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underanalyzer
1y ago
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0 comments
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underanalyzer
1y ago
Very interesting! Thanks for the reply. I wonder if they tried these other solvers and decided they were either too slow b/c their problems were too small or the answers were too inaccurate
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underanalyzer
1y ago
Neat article. I do wish it mentioned that there are polynomial time algorithms to solve linear programming problems. According to the Google ortools docs it has the option to use those as well (but not with the GLOP solver). Might be good f
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What would the fastest way to play chess look like?
(kcroucher.github.io)
2 points
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underanalyzer
1y ago
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1 comments
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Making a multiplayer action game in Haskell
(gitlab.com)
6 points
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underanalyzer
2y ago
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0 comments
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underanalyzer
2y ago
This might not be the right place for this question but, as someone who has made a couple very modest mps backend contributions, I'm curious why not add metal support to triton (or a fork if openai won't allow it) rather than main
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Evaluating Offensive Security Capabilities of Large Language Models
(googleprojectzero.blogspot.com)
2 points
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underanalyzer
2y ago
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0 comments
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underanalyzer
2y ago
It's also been a while since I had to flex my math muscles and they are quite flabby. I recommend reading things like this slow, they are written by people who know the field forward and backward and aren't supposed to be trivial.
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Generate VR Chat Worlds with a Prompt
(stardream.ai)
1 points
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underanalyzer
2y ago
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0 comments
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A Technical Survey of 3D Graphics in Playdate Games
(peterstefek.me)
2 points
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underanalyzer
3y ago
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0 comments
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A Technical Survey of 3D Graphics in Playdate Games
(peterstefek.me)
1 points
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underanalyzer
3y ago
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0 comments
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Understanding melee peach item pull rng logic
(djan.org)
3 points
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underanalyzer
3y ago
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0 comments
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Studio: A Platform for Artists
(visit.studio)
1 points
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underanalyzer
3y ago
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0 comments
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A game about staring into the eyes of a stranger
(stranger.video)
280 points
by
underanalyzer
3y ago
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86 comments
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Infinite Hamlet: Typing Shakespeare via twitch chat
(twitch.tv)
2 points
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underanalyzer
3y ago
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0 comments
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underanalyzer
3y ago
As noted by the current top comment ( https://news.ycombinator.com/item?id=36544024 ) this is a small part of a dump of all files found during the Bin Laden compound raid that is publicly available on the CIA's website.
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C++20 Coroutines Driving a Job System
(poniesandlight.co.uk)
3 points
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underanalyzer
3y ago
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0 comments
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underanalyzer
3y ago
Great analysis, props to these students for taking the time to challenge such a sensational headline. In the conclusion they mention my biggest problem with the paper which is that it appears gpt4 grades the answers as well (see section 2.6
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underanalyzer
3y ago
while nerf.studio is impressive, the parent comment is asking about radiance field free methods. NeRF stands for Neural Radiance Fields and all of the algorithms in that repo use radiance fields
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underanalyzer
3y ago
@dang this account appears to be low effort ai generated spam presumably to promote MirrorThink.ai (look at the past comments) Regardless this answer does not responded to the parent comment's question at all since all of these papers
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underanalyzer
3y ago
I will admit I stand corrected about not being close: https://twitter.com/_akhaliq/status/1648848468234911754
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underanalyzer
3y ago
To clarify for people who don't follow NeRF techniques, this research is not prompt based. The algorithm is capturing the 3d scene from real life images. There is some super promising work in mixing NeRF based techniques with various g
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underanalyzer
3y ago
A few of the comments in this thread seem to be misusing mathematics in order to lend more credence to themselves. At the risk of responding to low quality flamebait here are some problems with your statements. 1. P = NP refers to a two ver
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underanalyzer
3y ago
This analogy does not make sense to me. We do not have equivalence between all of the infinite inputs and outputs here, we have equivalence in a finite number of cases and known cases where the two functions (human output and llm output) di
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underanalyzer
4y ago
Since this is the comment thread talking about the algorithm I'm gonna add my 2 cents here: Here's the problem statement as far as I see it: Each tile has a number of move points to spend to go through it (1 for regular and 2 for
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