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tschak
searching Neon…
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FujiNet 5 Card Stud Across Atari, Apple, Commodore, MS-DOS and More
(youtube.com)
1 points
by
tschak
11mo ago
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1 comments
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by
tschak
11mo ago
Shown here is FujiNet 5 Card Stud being played across multiple retro computing and retro gaming platforms.
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by
tschak
2y ago
Shown here, a software engineer at Roklan spends his evening doing a build and test of GORF for the Intellivision, to be sold by CBS Electronics. The purpose of the piece is to visually show the process of assembling the software into its f
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by
tschak
2y ago
For the first time in more than 40 years, we are able to see the ATARI CAMAC Cross Assembler working in an emulated Data General MV/8000 environment, where we assemble a copy of DIG-DUG on a machine with a faster processor, and much mo
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by
tschak
2y ago
We are working on a version for the ZX Spectrum that connects via the expansion bus. This work is part of a much larger push to create a generic bus interface. If you can help, please join the discord. :)
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by
tschak
2y ago
FujiNet is a multi-function network adapter. It was initially developed for the Atari 8-bit systems, but we started adapting its firmware, and building other hardware versions for other platforms. To date, we have implementations for Atari
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tschak
2y ago
The web client can be used on any system with a suitable web browser. Press the orange button on the website. :)
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by
tschak
2y ago
Hi. I run IRATA.ONLINE. Where should I post news? :) -Thom
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Amiga: Aegis Images, a.k.a. GraphiCraft, a.k.a. ProPaint [video]
(youtube.com)
2 points
by
tschak
2y ago
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1 comments
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by
tschak
2y ago
This video shows off what became of Island Graphics ProPaint, for the Commodore Amiga. The Professional version of Commodore GraphiCraft. It became Aegis Images. It has some unique features that paint programs like Deluxe Paint doesn't
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by
tschak
2y ago
As the speaker in question here, I wish to reply. I am formally apologizing for minimizing the question. It was not my intention to be derogatory. But to formally address your question: The same issues that affect any FujiNet device, are th
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by
tschak
3y ago
In this #retrocomputing #archaeology series video, we show how the tools at #ATARI coin-op worked, in-context. We modify Centipede, assemble, link, and create new EPROMs with our changes.
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by
tschak
3y ago
This video shows the process of doing gamedev using other, larger systems to develop software for the Atari 2600 and 5200 game consoles using a cross assembler. This example contrasts a cross assembler from Sorcim running on Atari8bit and S
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by
tschak
3y ago
I made a very in-depth video that shows 86-DOS version 0.11 being used in-context to port a piece of code from CP/M-80 2.2, to 86-DOS using RDCPM, TRANS, and the ASM. I also directly address the elephant in the room "Was CP/M
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Making New Digital Data Pack Cassettes for Coleco Adam
(archive.org)
3 points
by
tschak
3y ago
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1 comments
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by
tschak
3y ago
I recently published a paper detailing the process of creating brand new digital data packs for the Coleco Adam computer, without the need for a donor cassette.
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by
tschak
3y ago
After many weeks of work, I've now released a comprehensive deep dive into video the ColecoVision Adam Computer. It is not meant to be watched all the way through, but rather used as a reference for those interested in seeing the Colec
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tschak
3y ago
I needed an extremely simple battery meter for my minimal Arch Linux X11 environment on my Thinkpad T61, so I wrote one in raw Xlib.
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by
tschak
3y ago
Were some games for the #ColecoVision written in #Pascal? Instead of speculation, Let's validate this assertion by using a quick tool I wrote to check for calls to the #Pascal routines documented in the Programmers Guide and OS Listing
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by
tschak
4y ago
In this video, I show what it was like to write music inside the first publicly released version of The Ultimate Soundtracker, the very first #AmigaMod tracker, with a small bit of comparison to ProTracker 1.1b. #amiga500 #retromusic #protr
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An in-depth look at the first Amiga tracker: The Ultimate SoundTracker
(youtube.com)
3 points
by
tschak
4y ago
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1 comments
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Composing a song in the first Amiga Tracker (SoundTracker 1.21)
(youtube.com)
3 points
by
tschak
4y ago
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1 comments
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by
tschak
4y ago
Ever wanted to see how the very first Amiga tracker worked? I am spending a chunk of my Friday (starting 10am CST) putting together a cover of Gazuzu's "Go Go Gorilla" (1983). The system itself is an emulated Amiga 500 runnin
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UA 571-C Remote Sentry Display Program from Aliens Resurrected
(youtube.com)
9 points
by
tschak
4y ago
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1 comments
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by
tschak
4y ago
Well, I had to test the development environment, somehow! (apologies for the audio, new filter chain, and I only had time to record this ONCE) As part of @tr1nitr0n and myself rebuilding the GRiD Development Environment from batches of GRiD
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tschak
4y ago
Killfiles? Really. First I've heard of it. You're really going out of your way to crap on me. I want to know why? -Thom
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by
tschak
6y ago
It's actually not a modern implementation, but an actual CYBIS system running on a an emulated CDC CYBER 170/865 with 1 megaword of memory and approximately 6 gigabytes of disk. snap of console DSD here: https://i.imgur