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tronical
searching Neon…
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6 ms
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1.
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by
tronical
10mo ago
…which appears to wrap the png crate. (Good, so not a rewrite)
2.
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by
tronical
11mo ago
On macOS and Windows, the menubar is native. On Windows, context menus are, too. On macOS it‘s a small patch away, we just haven‘t gotten around. ( https://github.com/slint-ui/slint/blob/7bb333c77dd477f8625c8..
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by
tronical
2y ago
What’s the difference between having your data in an AWS data center versus having it in Hetzner’s data center from the point of view of “private data in cloud”? (Good move IMO nevertheless)
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by
tronical
3y ago
If you scroll all the way down, you can see at least a similar look of “the band” :)
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2023: Slint in Review
(slint.dev)
64 points
by
tronical
3y ago
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14 comments
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by
tronical
3y ago
The closest I can think of is for you to insert one or multiple soft-hyphens.
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by
tronical
3y ago
We do have initial support for screen readers. That’s using accesskit, or Qt when using the Qt backend. It’s still basic, some controls like text input need work, or customizing the focus chain. Building blocks are there and will need furth
8.
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by
tronical
3y ago
We're working on interop, so that when you select Slint's Skia renderer on top of Vulkan or Metal, you can import a wgpu texture if wgpu's Metal or Vulkan adapter was chosen. What kind of feature set do you need?
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UEFI boot-time UI with Rust and Slint
(twitter.com)
18 points
by
tronical
3y ago
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0 comments
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by
tronical
3y ago
A typed and tooled (lsp, live-preview, etc) DSL for the UI and Rust/C++20 APIs, compared to C APIs.
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by
tronical
3y ago
You might find this article helpful from my colleague Tobias: https://slint-ui.com/blog/rust-and-cpp.html
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by
tronical
4y ago
We're not trying to be clever, TBH. There are many excellent alternatives out there in the Rust world. Our choice of Rust is primarily a technical choice, and later we found out that it's also a fantastic community to be part of.
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by
tronical
4y ago
I think the distinction that you may be missing is between software generally licensed under the Apache license and software that is part of the Apache project and governed by the Apache Software Foundation. The latter may choose not to inc
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by
tronical
4y ago
SixtyFPS GmbH | https://slint-ui.com/careers.html | Berlin/Germany | Embedded Software Development (Rust and C++) | Remote(EU) | Fulltime | 40k-70k€ Slint is a toolkit to efficiently develop fluid graphical user interf
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Porting the Slint UI Toolkit to a Microcontroller with 264K RAM
(slint-ui.com)
17 points
by
tronical
4y ago
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2 comments
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by
tronical
4y ago
No :)
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SixtyFPS Becomes Slint
(slint-ui.com)
92 points
by
tronical
5y ago
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58 comments
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by
tronical
5y ago
Short of building distribution packages and offering those as binaries for the download, this seems like a simple way to offer a download. It's not perfect though, and I think we're going to try to create binaries for download alt
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by
tronical
5y ago
One of the lesson that I believe is being learned is that general purpose programming languages for UIs make it difficult to do tooling, especially with dynamic typing. This particular approach (.60) is not a general purpose programming lan
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by
tronical
5y ago
No worries :)
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by
tronical
5y ago
Maybe it could be brought over the top by compiling Qt to wasm and mixing that in. A bit tricky with the emscripten runtime vs wasm32-unknown-unknown target mixing of Rust though ;-). Jokes aside, we added this embedding because of a specif
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by
tronical
5y ago
Python should be fairly straightforward to do. Golang with the interpreter we well, but the RealThing(tm) would be a full code generator and binding to the runtime library. That would be awesome, but a little bit more work. I quite like Go,
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by
tronical
5y ago
Sad to hear that it’s not fluent for you :( We went for dual licensing (GPL / commercial) in hope of creating a sustainable project. We do have basic focus handling but the demos don’t really try to show that off - that’s more tailored
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by
tronical
5y ago
Lsp can be used with any IDE, better markup language (static typing, proper module concept), rust and JS APIs, markup compiled to proper C++/Rust AOT, compiler can do asset optimizations (todo) - for example:). In short: we try to do o
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by
tronical
5y ago
We try hard to avoid that. No magic context properties, good modularity across files (js module concept). Easy to write components. But there is more work to be done.
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Expose a Rust Library to Other Languages (Esp. C++)
(sixtyfps.io)
3 points
by
tronical
6y ago
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0 comments
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by
tronical
6y ago
The software is not built on Qt. The compiler and runtime is written in Rust (Qt is C++), the renderer is a lightweight GLES 2.0 renderer and winit is used for window creation and events. The runtime’s API is available as plain C++ API (on
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by
tronical
6y ago
Cool! I’d say that’s the very low end for us, but we think that it should be possible to create decent UIs also for such configurations. It would require additional work for us to target that right now but we’d be happy to take that offline
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by
tronical
6y ago
Hi ddeck! We need to make our description a bit more precise - and we're working on comparisons. In terms of pure RAM usage (as opposed to ROM) in our experience the display resolution contributes a lot to what's left (unless ther
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Show HN: SixtyFPS – multi-language GUI toolkit for desktop/embedded
(sixtyfps.io)
44 points
by
tronical
6y ago
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17 comments
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