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tolgaarslan
searching Neon…
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I Built an Online Material Library Plugin for Unreal Engine 5
(unrealengine.com)
1 points
by
tolgaarslan
2y ago
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1 comments
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by
tolgaarslan
2y ago
Most 3D software has third-party library plugins, but I noticed Unreal Engine lacked something similar. So, I decided to create one using my own assets! The library will continue to grow over time, making it easier for developers to access
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Our Journey with ShareTextures: Supporting the 3D Community and What's Next
(sharetextures.com)
1 points
by
tolgaarslan
2y ago
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1 comments
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by
tolgaarslan
2y ago
Hello HN, I’m Tolga, one of the creators behind ShareTextures. Since 2018, my wife and I, have been dedicating our time to creating and sharing high-quality PBR textures and 3D models for free. What started as a passion project has grown in
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by
tolgaarslan
2y ago
Thanks for the explanation. I don't need to add anything to this reply :)
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by
tolgaarslan
2y ago
I also want to add; It's not like selling a physical product. Digital products usually need to be edited to fit your design. Person A still paid because they will always have customers who like their style & creations. We are not c
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tolgaarslan
2y ago
Yes, much open-source software is free, enabling more people to use and contribute to it. Paid options might offer extra perks. Personally, I appreciate the accessibility and collaborative spirit of open-source software. It fosters innovati
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tolgaarslan
2y ago
That Virtual Room can easily created with Unreal Engine. I believe you can find some ready environments like this on Unreal Engine Marketplace.
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tolgaarslan
2y ago
I'm not planning to share them because they are so complicated and need to be edited and standardized one by one. I'm focused on creating scanned assets right now.
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tolgaarslan
2y ago
Even Adobe has a free platform. That's all I wanted to say
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by
tolgaarslan
2y ago
Polyhaven creates textures using only photogrammetry(scan). It's doubling their quality also, equipment, and human resources. I'm adding some scanned textures too but it's not my main focus.
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by
tolgaarslan
2y ago
Sorry to hear that. We don't have a developer on the team. Lennart (from AmbientCG) has great skills in development, and he perfected their website. We're hiring freelancers to update our website, but with limited resources. Still
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tolgaarslan
2y ago
We understand your concern, but we believe in the power of sharing and accessibility. We aim to support the community by offering free materials and 3D models. Our creations are simply tools to aid talented artists in creating their main pr
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tolgaarslan
2y ago
Come to our discord and say hi. I'll love to discuss the idea
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by
tolgaarslan
2y ago
You can find our assets on BlenderKit.
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by
tolgaarslan
2y ago
My wife and I have been architects since 2013, and back in 2018, it was almost impossible to find high-quality free materials. Polyhaven (formerly Texture Haven) and AmbientCG (CC0Textures) mainly focused on more natural assets. We decided
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by
tolgaarslan
2y ago
Thanks. Substance Designer, Substance Painter, Metashape, Blender, Marmoset. We are mainly using these softwares. For the atlases we are using Details Capture from VFX Grace
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by
tolgaarslan
2y ago
I'm also working on Unreal Engine and creating my assets Unreal Engine Material versions on that. I'm hearing too much about Godot and I hope, I can find a way to make a game using my own assets.
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by
tolgaarslan
2y ago
IF you want to make it high-quality, there is a technic called photogrammetry. You need to take hundreds of photos under same light, without shadow or reflection. Then you create the 3D model of the facade using photogrammetry software like
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tolgaarslan
2y ago
You can also use 3dassets.one It let's you search 3D assets based on the license or creator.
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tolgaarslan
2y ago
Atlases are a set of small elements grouped together in one asset. It's usually used for trees and terrain objects.
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tolgaarslan
2y ago
I've been creating for 6 years and adding new assets every couple of days. There are several technic to make them. You need a computer indeed but some creation methods don't require a camera. You can generate textures procedurally
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I'm creating PBR Textures and 3D models since 2018 and sharing them for free
(sharetextures.com)
485 points
by
tolgaarslan
2y ago
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100 comments