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togelius
searching Neon…
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8 ms
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1.
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Star Trek, The Culture, and the meaning of life
(togelius.blogspot.com)
16 points
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togelius
1y ago
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5 comments
2.
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AI Allergy
(togelius.blogspot.com)
4 points
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togelius
1y ago
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1 comments
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What is automatable and who is replaceable? Thoughts from my morning commute
(togelius.blogspot.com)
5 points
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togelius
1y ago
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0 comments
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We tried learning AI from games. How about learning from players?
(modl.ai)
1 points
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togelius
4y ago
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0 comments
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MIT Technology Review podcast: How games teach AI to learn for itself
(podcasts.apple.com)
1 points
by
togelius
5y ago
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0 comments
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How to stop worrying about AGI and the singularity
(togelius.blogspot.com)
2 points
by
togelius
6y ago
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1 comments
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Increasing generality in machine learning through procedural content generation
7 points
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togelius
6y ago
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2 comments
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A short history of some times we solved AI
(togelius.blogspot.com)
2 points
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togelius
6y ago
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0 comments
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Summer school is all about AI and games
(school.gameaibook.org)
1 points
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togelius
8y ago
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0 comments
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Procedural Level Generation Improves Generality of Deep Reinforcement Learning
(arxiv.org)
1 points
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togelius
8y ago
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0 comments
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New and Surprising Ways to Be Mean: Adversarial NPCs Through Information Theory
(arxiv.org)
1 points
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togelius
8y ago
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0 comments
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Playing Atari with Six Neurons
(arxiv.org)
169 points
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togelius
8y ago
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30 comments
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togelius
8y ago
I had to make a few simplifications to spell out the differences clearly and avoid making the text infinitely long. It's true that most current gradient descent algorithms are stochastic because they are computed in batch mode, and tha
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Empiricism and the limits of gradient descent
(togelius.blogspot.com)
108 points
by
togelius
8y ago
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44 comments
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Some common myths about AI
(togelius.blogspot.com)
2 points
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togelius
8y ago
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0 comments
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Build your own AI that creates Minecraft villages
(gendesignmc.engineering.nyu.edu)
2 points
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togelius
8y ago
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0 comments
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togelius
8y ago
Use Google Scholar. Most technical researchers these days put all their papers on their webpage for free, and these days also on ArXiv.
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togelius
8y ago
Good point, I could have used "hacker" instead, though that's more specific to writing software. I didn't perceive "tinkerer" as a word with negative connotations when I wrote it. Come to think of it, many outs
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togelius
8y ago
Oh yes, I'm a terrible hacker, I rarely write code anymore. An unfortunate byproduct of academia is that you get "promoted out of the job", and all the hands-on work is done by your lab members. I didn't mean to imply th
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togelius
8y ago
"a systematic enterprise that builds and organizes knowledge" That is exactly my point. Doing your scholarship is doing your part to organize knowledge. Systematically building knowledge means building on others, and knowing what
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togelius
8y ago
I'm the author, and I'm somewhat amused by the negative tone of many of the comments. Seems there are plenty of people with resentments towards research here ;)
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togelius
8y ago
This is all true. However, the large publishers (IEEE, ACM, Springer) these days all allow you to self-archive on your own webpage and typically also on ArXiv. So you can (and should) make your papers freely available. I have done that sinc
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togelius
8y ago
He mentions NEAT, which is good, but not any of the work on playing Mario, much less any work on evolving neural nets to play Mario. There's quite a few papers on the topic, not just mine. Note that I don't say that SethBling is w
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togelius
8y ago
Like basically all researchers in CS these days, I keep all my papers freely downloadable from my webpage. Easily findable via Google Scholar, or just a regular Google search, for anyone who cares to look.
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Summer School on Artificial Intelligence and Games
(school.gameaibook.org)
1 points
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togelius
9y ago
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0 comments
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by
togelius
9y ago
I am an AI researcher and faculty member at a large and famous university. I probably know less math than that Reddit poster. Math is important if you are specifically interested in the math of AI. If you are interested in inventing algorit
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Some advice for journalists writing about artificial intelligence
(togelius.blogspot.com)
3 points
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togelius
9y ago
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0 comments
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First draft of the new Artificial Intelligence and Games textbook available now
(gameaibook.org)
124 points
by
togelius
9y ago
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15 comments
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Generating Fingerprints with Deep Nets for Presentation Attacks
(arxiv.org)
2 points
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togelius
9y ago
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0 comments
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An evolutionary AI for playing StarCraft
(togelius.blogspot.com)
1 points
by
togelius
10y ago
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0 comments
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