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tlinton
searching Neon…
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11 ms
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by
tlinton
11y ago
Netflix doesn't necessarily pay the best, but they pay well. Read this: http://www.slideshare.net/reed2001/culture-1798664
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by
tlinton
11y ago
A great technical lead is a great therapist. They're kind, supportive and know how to focus your energy to help get a really difficult task done. They don't dictate, they don't prescribe, they listen. Your job as a tech lead
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by
tlinton
11y ago
V8 has an odd habit of not releasing memory back to the OS after mark-and-sweeps. It's a minor performance boost to let it roll up memory and it isn't uncommon for it to hog up as much memory until a heuristic (or an OS signal) t
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by
tlinton
11y ago
You can access the native objects and interact with them in javascript using Tint (essentially node.js + native-bridge + ease-of-use-wrapper). A little different then "run-in-a-webkit-with-C++-callbacks" mentality (e.g., phonegap
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Creating desktop apps with node
(trueinteractions.com)
3 points
by
tlinton
11y ago
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0 comments
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by
tlinton
12y ago
What was the issues you had with Tint (just curious).
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by
tlinton
12y ago
Is this a big needed feature? It's actually really easy to pull of, cairo's backend can be switched from using images to svg, to pdf's. It's just switching the backend and once the renderer is done just spit out the res
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by
tlinton
12y ago
Sort of, they're very similar still. In actually the layout is almost exactly the same, its the rendering and compositing that has significantly changed between the two.
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by
tlinton
12y ago
If you put in any HTML that requires webkit to go out to hte network it crashes since network requests are disabled in the demo.
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by
tlinton
12y ago
Yes, there's a software rendering version, it actually uses Cairo. Software rendering just bitblts up (out of a webworker or as a SDL_UpdateRect) callback in javascript as a RGBA array.
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by
tlinton
12y ago
It actually does, turn on chrome's canvas profiler its kicking up bindTextures for everything. On the demo it even says its a hardware accelerated version and requires WebGL.