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timtimmy
searching Neon…
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timtimmy
5mo ago
Perhaps Anthropic should put a freeze on new signups until they can increase capacity. This is the best kind of problem for a business, I'm cheering for them.
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timtimmy
8mo ago
Even with IDEs that have a terminal view, I still much prefer using a separate terminal app.
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timtimmy
10mo ago
Careful, their ToS makes it clear they train on your Antigravity prompts (even on AI Ultra) and there is no opt-out that I can find.
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timtimmy
10mo ago
Google keeps changing their privacy and “don’t train on my data/code” options. When gemini-cli launched, there was a clear toggle for “don’t train on my code.” That’s now gone; it just links to a generic privacy page for me. Maybe some
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timtimmy
1y ago
A v2.0 update for my biology education app. I'm adding the ability to walk around cell models with billions of atoms on the Vision Pro. I'm designing the content browser right now. I'm trying to achieve something really immer
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timtimmy
1y ago
It's becoming quite common in S Korea for there to be a fixed tablet on a stand at each table. You order from the digital menu and then immediately pay with the integrated PoS. If there's no tablet you pay on your way out. There&#
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timtimmy
2y ago
It's not beyond imagination that this will happen to the Canadian Prime Minister next.
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timtimmy
2y ago
Optimizing our rendering algorithms for Apple Vision Pro. Trying to render a 300-million atom cell model at 90fps stereo. It's trivial on a 4090, it's pretty hard on a ~30W mobile GPU (W correct??). I'm thinking about a bunch
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timtimmy
2y ago
Thank you for the gentler perspective, and I do think it plays a role.
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timtimmy
2y ago
In my university days I climbed Mt Fuji at night for the sunrise in jeans, running shoes and a little tiny pen light. At the top there were people with small oxygen tanks (understandable, there are legitimate medical concerns for some). I&#
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timtimmy
3y ago
"Current visualization software, such as UCSF ChimeraX6, can only render one or a few protein structures at the atomic level." Lots of current visualization software is focused on visualizing a single protein structure (for exampl
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timtimmy
3y ago
I just released a biology education app very much like the preprint for the Vision Pro launch (and soon for iPad/iPhone). I worked with David Goodsell's group to integrate their whole-cell bacteria model and David wrote the conten
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timtimmy
5y ago
> The skills are not transferable In the immediate race towards "AR (and VR) all the things" (Meta), game developers are poised to be in high demand. Maybe we'll see the insane salaries of ML engineers directed at game dev
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timtimmy
5y ago
I can feel my ears tense when those "pings" go off (on the AirPods Pro and AirPods Max). This can't be healthy.
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timtimmy
5y ago
Apple engineers reading this: The painfully loud "PING" sounds on the AirPods Max hurt my ears when I switch from transparency to sound isolation mode. It's really unpleasant and I'm concerned this is damaging my hearing
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timtimmy
5y ago
I share your enthusiasm for C++ interoperability. I'm a computer graphics researcher and I have written my share of C++. I'm using Swift on my current project and there are a wealth of C++ geometry and numerical libraries that I w
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timtimmy
6y ago
I'm excited about a few projects bringing Swift to other platforms. SwiftWasm is surprisingly painless to get working [1]. Tokamak is an early stage SwiftUI-compatible framework for building web apps [2]. It also has the goal of suppor
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timtimmy
6y ago
Is it my imagination or has Apple been quietly improving and expanding the documentation for SwiftUI over the last few months? It's becoming decent, though there are still dark corners. Apple used to be awesome at documentation. I hope
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timtimmy
6y ago
I love the interactivity in your workshop sandbox. Is the bottleneck your Boid.findNeighbours function? (that was the first thing I tried on the GPU, except GPU parallelism let's us get away with 50,000 boids).
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timtimmy
6y ago
Sorry, I didn't mean to mislead you. This has little to do with Unreal (or Unity) and everything to do with GPU programming.
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timtimmy
6y ago
Wow. There are some great ideas in that paper.
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timtimmy
6y ago
You are right, they move insanely fast. The average speed of a medium-sized protein is about 5 m/s. Inside an E. coli, any two proteins will encounter each other at least once a second [0] (this book is incredible). My simulation is in
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timtimmy
6y ago
That's a cool idea. Imagine creating a little assembly line out of vesicles, each producing its own proteins, and feeding into each other. I like it.
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timtimmy
6y ago
I find Affinity Designer is way way faster to use than Illustrator. It's not just the rendering, the whole UI is streamlined. However, it's missing many features compared to Illustrator, especially some of the stroke patterns.
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timtimmy
6y ago
Boids are my favourite hello world for 3D simulation environments. For the last few weeks, I've been using boids to update my GPU programming skills and knowledge of related algorithms in Unity and Unreal. Yesterday I got 0.5 million b
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timtimmy
6y ago
It's a great video. His source is here: https://github.com/3b1b/manim/blob/shaders/from_3b1b/active/...
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timtimmy
7y ago
It could be humidity. It’s very dry when it’s cold outside, heater kicks on, and indoor humidity plunges even further. The colder it is outside, the larger the differential to indoor humidity.