Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
timknauf
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
6 ms
·
1.
▲
by
timknauf
1y ago
I thought this was pretty great! “Codebase and tooling as extended cognition” is a helpful way of understanding why it just feels so bad when technical debt passes a certain threshold.
2.
▲
by
timknauf
1y ago
I’ve seen this sentiment a lot, and I do understand it but… I just feel so completely differently. The 2000s web, early web apps and Flash, the iPhone and smartphone revolution, the incredible buffet that is modern video games, virtual and
3.
▲
by
timknauf
1y ago
Thanks for taking the time to write that! I really enjoyed hearing about your journey, and I learned a fair bit about the Coco too, which wasn’t really known in my part of the world. Sounds like a great little machine, actually!
4.
▲
by
timknauf
1y ago
Maybe not in 1982, but as other commenters have pointed out, by 1985 you had the Amiga, which definitely DID have serious co-processors.
5.
▲
by
timknauf
1y ago
I had the same reaction, and had to read it three or four times to make sense of it. (Native speaker, with a degree in English.) I think it’s a very hard-to-follow sentence construction.
6.
▲
by
timknauf
2y ago
Egads, that spell checker is absolutely beautiful. I guess it’s worth pointing out that he does support one of the arguments the article makes: > But they didn't, and come to think of it, why should they know about something so far
7.
▲
by
timknauf
2y ago
Is there a mechanism for applying, or were you able to ask via a friend? This is right up my alley — I like the Lobsters format, and have long wished for a game dev-specific take on it!
8.
▲
A Game in F#? Why, yes indeed
(tim.knauf.kiwi)
11 points
by
timknauf
2y ago
|
1 comments
9.
▲
by
timknauf
2y ago
For a recent side project, I made a short incremental game to teach myself F#. I absolutely loved the experience, so put my hand up to do what turned into a fairly big blog post for the 2024 "F# Advent Calendar".
10.
▲
by
timknauf
2y ago
Thank you! I never understood the expression, but this explanation was immediately clarifying for me.
11.
▲
by
timknauf
3y ago
No-Bullshit Games [1] is a good resource for finding quality fixed-cost / premium games. [1] https://nobsgames.stavros.io/
12.
▲
by
timknauf
4y ago
In my country (New Zealand), while we wouldn’t expect that wealth necessarily came from cheating and stealing, the idea of money as “abstraction of reputation and honor” would be foreign to most, I think. For example, while there were some
13.
▲
by
timknauf
6y ago
I’m just on 1080p and a GTX 1070, so haven’t experienced it for myself, but from Digital Foundry’s breakdown of DLSS 2.0 in Control, it sure looks to be more than a “cute hack”. https://www.eurogamer.net/articles/digi
14.
▲
by
timknauf
6y ago
I read “niche within a niche” as referring to multi-lingual accessibility within the ‘niche’ of Gemini.
15.
▲
by
timknauf
6y ago
“Same rules for everyone” resonates very strongly here in New Zealand. There is a book-length study [1] on our national obsession with ‘fairness’ (contrasted with the USA and ‘freedom’). [1] https://www.goodreads.com/book&#x
16.
▲
by
timknauf
6y ago
As I understood it, that particular activist had gone public by that point.
17.
▲
by
timknauf
6y ago
I think the “Reddit one-upsmanship” that the parent was referring to was actually in the other direction; i.e., people “one-upping” how long it took them to read it.
18.
▲
by
timknauf
6y ago
I’m pretty excited about the upcoming Playdate: https://play.date/
19.
▲
by
timknauf
12y ago
I've been constantly surprised about how little scrutiny that kind of statement has received in the media - American or otherwise. I thought it would've publicly raised more hackles here in New Zealand (but I guess we all ultimate
20.
▲
by
timknauf
12y ago
My understanding is that, as a non US-citizen, I'd be generally considered 'fair game' for a lot of blanket surveillance that would not be applied to Americans. Maybe this is what scrrr is referring to? [Edit: I see this is w
21.
▲
by
timknauf
13y ago
Yep, those kind of 2d metaballs are indeed doable in GLSL - I have a WebGL proof-of-concept lying around. I really struggled to get good performance, though my shader-fu isn't up to much.
22.
▲
by
timknauf
14y ago
Having just completed a large project with Lua, I have to say that the indice/ordinal notation thing is something that we quickly got used to. In fact, some nice succinct idioms work because elements run from 1 to arraySize (inclusive).
23.
▲
by
timknauf
14y ago
Lua's core string manipulation has been kept (as I understand it) deliberately limited in order to keep the implementation simple. What is present - e.g., simplified pattern-matching - is cleverly designed and often useful but, by design, t
24.
▲
by
timknauf
14y ago
Yeah, I've basically had to institute a 'no working after dinner' rule for myself. If I have extra tasks to get done, I get up early - sometimes very early - but an early morning start feels far less intrusive on my family life than working
25.
▲
The End of the Journey: One Indie Studio's Tale
(gamasutra.com)
1 points
by
timknauf
14y ago
|
0 comments
26.
▲
Not Flash The (Still) Angsty Zeitgeist Of HTML5 Technology Burnout
(gamasutra.com)
5 points
by
timknauf
14y ago
|
0 comments
27.
▲
by
timknauf
14y ago
Yeah, perhaps I was wrong to focus so much on Steam in my comment. Gamersgate, GOG and Green Man Gaming (to name a few) also do a fine job of drawing attention to less mainstream titles.
28.
▲
by
timknauf
14y ago
I know not everyone gets their PC indie games from Steam, but their very pro-indie store design certainly helps keep the market vibrant. They often feature games from tiny companies in front-page promo spots, they promote indie packs in the
29.
▲
by
timknauf
15y ago
Your mistake about the purpose and timing of the $17M notwithstanding, it certainly still sounds like a lot of money to me. The amounts of venture capital seemingly just 'floating around' in the West and East coasts of the US are staggering
30.
▲
by
timknauf
15y ago
True, though as jevinskie says, we're not talking here about the way images are stored on disk but about what needs to go in the GPU memory.
More ›