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1.
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tikotus
7d ago
Good list. And if you support both portrait and landscape, you need to support twice that, and you need to be able to switch on the fly. But for the apps that don't currently support both orientations, it's possible they don'
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tikotus
8d ago
Yeah! Seems like that's the assumption in this ongoing discussion, so I thought my point of view would be interesting. I'm not saying I'm doing it the right way, possibly I'm being very stupid, but the point here is that
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tikotus
8d ago
Yes! Though I mainly use it for one-shotting full files, so I'm not copying over small diffs. I did try copilot at some point in vscode, but after a week or so I felt like it was slowing me down. Something I knew would be a simple and
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tikotus
8d ago
I'm a coder and a daily driver of ChatGPT and I don't really know what Sol is or how I can access it. I follow discussions here and know of its excistence, but I can't remember its relation to other models or tiers by heart.
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tikotus
15d ago
I'm not sure about the listed facts... I opened up Helsinki where I live, and got this: "Every residential building has a sauna -- it's not a luxury, it's basic infrastructure, like having hot water." Certainly it&#
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tikotus
19d ago
Apple Maps got really good at some point! I once pick it by accident for navigation, and never went back to Google Maps.
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tikotus
20d ago
I had the same knee-jerk reaction. "Did I read that correctly?" But yeah, I guess it can be used to increase certain aspects of quality by letting them go wild. But I think I mostly hear about security or crash issues. In my exper
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tikotus
2mo ago
Better prompting doesn't improve response time or price!
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tikotus
2mo ago
Compromise is the last tool in the designer's toolbox. Before settling with a compromise, the designer should relentlessly try to narrow down what the problem being solved is, while trying out all possibilities, until it looks like the
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tikotus
2mo ago
Finnish technology students played an elaborate prank when the ship was being lifted. Just before the event, a group dived down to the ship and planted a statue of Paavo Nurmi, also known as "The Flying Finn", on the deck. When th
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tikotus
3mo ago
I don't know enough to give an answer. But I also wonder if Unity, using Box2D to empower games generating billions, paid him anything.
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tikotus
3mo ago
I used to work at Rovio (the creator of Angry Birds). Everyone was telling the story of a talk given by Peter Vesterbacka, the head of marketing. When it was time for questions, a man from the audience asked what physics engine the game use
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tikotus
3mo ago
Ah, found more: https://box2d.org/documentation3d/md_simulation.html#autotoc... "Box3D is designed to be deterministic across thread counts and platforms." This is absolutely fantastic!
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tikotus
3mo ago
I was looking for the same thing. There is a replay mechanism, so it seems to be deterministic. But with floating point physics, not across platforms. Though -ffast-math is unsupported according to the documentation, so maybe it is intended
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tikotus
3mo ago
Oh, nice! What a wonderful surprise! Very easy to build, and quite small. A release build of the library is 916K (on macos at least). I have a game engine that compiles to WASM for web, and having 3D physics has been a challenge. 3D physics
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tikotus
3mo ago
Germany is not EU though. Very different bureaucracy in different EU countries. Up to a point, EU doesn't add a single bit of bureaucracy to the stack. Only once you reach a certain limit you will have to enroll in an international VAT
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tikotus
3mo ago
What about the case of just needing one, not a collection? And when a function receives a Point, how does it know if it's a value or a reference?
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tikotus
3mo ago
Indeed. But luckily those who mostly want per commit versioning are coders, and they are technical enough to find a solution for this. Like perforce git interface.
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tikotus
3mo ago
I like putting it like this: VCS can be centralized or decentralized, and it can version per file or per commit. For games you want centralized per file versioning, like Perforce. Git is decentralized per commit versioning.
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tikotus
3mo ago
Meta's ad manager breaks maybe once a year on Safari, so I have to boot up Chrome. Also recently there's been an odd bug on more than one sites (at least Zoho mail and, again, Meta) where the top 20 or so pixels are hidden behind
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tikotus
4mo ago
C# (and F# before it) got it (mostly) right. JS did a shallow copy of it, messing up some details, making it harder to use for certain things.
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tikotus
4mo ago
I hadn't done any PHP in almost 20 years, not since my studies when LAMP was still the way to go. But recently I had a reason to create a dynamic web page (not what I usually do) and went with PHP. Haven't regretted it. I haven&#x
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tikotus
4mo ago
Async stuff, vector math (vector value type) and special let-style forms for pushing/popping render states. For example, if I want a drop shadow, I can do (vfx/drop-shadow [settings] ...) and a drop shadow effect will be applied t
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tikotus
4mo ago
I've also made my own language for making games. It's a scheme with some tricks to make some gamdev specific aspects much nicer. Making it work was indeed not that hard, but making it good has taken its toll. Really happy with it
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tikotus
4mo ago
This does not sound like any of the several vegetarians I know. Is it a cultural difference?
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Ask HN: Can I trust GitHub not to use my code for LLM training?
4 points
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tikotus
5mo ago
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4 comments
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tikotus
5mo ago
I was also curious about this, and I don't think the other replies understood what was being suggested. If I understood correctly, the aim of the engine is to lower the in-memory size of the history of game states, by only snapshotting
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tikotus
5mo ago
If you like smoothies, I think I've got something for you!
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tikotus
5mo ago
Actually, inspired by this, I went ahead and installed Zed to try it out. After a couple of hours of working remotely using Zed, I'm impressed. It actually works, and the experience feels great. Only little issue was that when I first
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tikotus
5mo ago
I'm glad to hear the SSH remote editing is working well. A lot of the time I'm developing on a remote server using VSCode Remote-SSH. I mostly love it. But! It consumes a lot of memory. And not only that. At times it gets stuck in
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