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taw55
searching Neon…
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by
taw55
8y ago
On the topic of the apriorisms in economics: Exponential Economist Meets Finite Physicist: https://dothemath.ucsd.edu/2012/04/economist-meets-physicist... A Lost Century In Economics: Three Theories Of Banking h
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taw55
9y ago
Obligatory reminder that money != coinage != barter != banking
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taw55
9y ago
> It's interesting to note, that when Obama used the platform to get elected, no one minded. But, when the opposing party does it, everyone judges it negatively. When history sandwiches you between two world leaders with an apparent
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by
taw55
9y ago
When one wants a “real” person or theory, one strays as far as possible from the unreality-generator that is “academic” economics. If one would mount an axle on Smith’s grave, we could live off free energy for millenia.
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taw55
9y ago
Techniques as in workflow? Algorithms? At which point does something become “unreasonable” vs simply effective.
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taw55
9y ago
Try to spend as much time with friends and family as I can manage.
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taw55
9y ago
Yes. This is why it’s good to seek out alternative opinions. Having a network of advisers can be very helpful.
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Ask HN: What happens to society if we run out of oil?
33 points
by
taw55
9y ago
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27 comments
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taw55
9y ago
Are you an economist?
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taw55
9y ago
Parallax mapping will not benefit from this, since the limiting factor there is performing a raymarch on a heightfield to find an exact intersection. At every step along the ray you need to test wether you are inside or outside of the heigh
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taw55
9y ago
It’s an additional texture fetch on the gpu, it’s virtualy free if you discount storage costs. It’s been in games for years.
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taw55
9y ago
PBR has seen commonplace adoption in games since 2012. Roughness mapping has been used for years in real time engines.
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taw55
9y ago
But they clearly are distinct forms of capital.
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taw55
9y ago
A case against the concept of comparative advantage: https://americanaffairsjournal.org/2017/08/ricardos-vice-vir...
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taw55
9y ago
> “If generating money out of thin air by using a computer program seems absurd, that’s because it is,” Erh, this is literally how every bank does it when they extend a loan.
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taw55
9y ago
You’re mixing up debts in foreign currencies and ones in national currency. The former is the issue. As long as the national currency is accepted and traded by the population (which they can effectively enforce upon them through taxation) t
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taw55
9y ago
My main problem with it isn’t that it’s unrealistic per se, just that it looks bad on static geometry. But SSAO is typically sold as a “realism” feature.
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taw55
9y ago
A problem that often gets overlooked are the (geo) political ramifications of differences in economic output. I’m not sure if this is an existing hypothesis, but it seems evident to me. If one actor grabs the bigger share of economic growth
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by
taw55
9y ago
> Of course, this is not our main source of growth at the moment. But surely it could be? Yeah, but for how long? Exponential economist meets finite physicist: https://dothemath.ucsd.edu/2012/04/economist-meets-
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taw55
9y ago
Sharks with frikkin’ lazers beams!
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SSAO: Corners Don’t Look Like That
(nothings.org)
2 points
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taw55
9y ago
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taw55
9y ago
While on the subject of graphics in games... Another pet peeve of mine: ambient occlusion (crude GI approximation) and especially SSAO (crude approximation of a crude approximation). Corners don’t look like that: http://nothings.
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taw55
9y ago
This is false, HDR and deferred shading are two completely unrelated concepts. A few months ago I hacked tonemapping straight into the ubershader of some foss Quake client, you don’t even need a seperate buffer to do these things.
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taw55
9y ago
Epic added chromatic aberation to the new Unreal Tournament at some point and the mob started sharpening their pitchforks. The reason given afterwards was that they think it’s important to break the “sterile” cg look by roughening the image
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taw55
9y ago
Oh wow. That might explain a lot of my lag I’ve had when multiplaying on large maps (on LAN).
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taw55
9y ago
I actually did that once. It was a wordpress site for a company written by some 16 year old intern. Terribly fun. No version management. The main folder had multiple older copies of itself in seemingly random subfolders. It went deep. The C
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taw55
9y ago
It IS a great idea!
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taw55
9y ago
Bloody Hell, that code “snippet” just keeps on giving. Makes me feel a bit better about that tightly coupled ball of mud I barfed out last week. Lol.
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taw55
9y ago
Point taken, but in the meantime there’s a lot of effort being wasted in awkward pairings.
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taw55
9y ago
I haven’t played either, but I know for a fact that they use different pathfinding methods (grid vs navmesh, II has swarm behavior).
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