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t3hprogrammer
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by
t3hprogrammer
8y ago
This is awesome! A few years ago I built a more rudimentary version of a falling sand game with just Javascript and WebGL: http://ericleong.me/sand.js/ I tried to embed the "scripting" language as a texture i
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Tech's Obsession with Big
(medium.com)
1 points
by
t3hprogrammer
10y ago
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0 comments
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Tech Interviews Are Turing Tests
(medium.com)
1 points
by
t3hprogrammer
10y ago
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0 comments
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by
t3hprogrammer
11y ago
String did "virtual graffiti" in 3d in 2011! https://vimeo.com/15935674 When I last explored this idea, "stickers" are necessary since most surfaces in real life are generic "textures", so ther
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by
t3hprogrammer
11y ago
I share a similar sentiment with a different phrase: "code is a living history of past ideas, good and bad."
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by
t3hprogrammer
11y ago
Awesome! Replacing one block with another is clever, although it's tricky when organisms of one species are adjacent to organisms of another species. I've played around with a similar idea in falling sand games [0], where individu
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by
t3hprogrammer
11y ago
I recently wrote about the gap between product-motivated and technically-motivated engineers: https://medium.com/@ericwleong/the-product-technical-spectru... Certainly startups are interested in hiring engineers motiva
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The Product-Technical Spectrum
(medium.com)
9 points
by
t3hprogrammer
11y ago
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1 comments
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Show HN: Backboard, a motion-driven animation framework for Android
(engineering.tumblr.com)
2 points
by
t3hprogrammer
11y ago
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0 comments
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Show HN: Scrollshot, a script for stitching screenshots on Android
(github.com)
1 points
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t3hprogrammer
11y ago
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0 comments
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Show HN: Fisheye.js – Lens Distortion and Chromatic Aberration in WebGL
(ericleong.me)
2 points
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t3hprogrammer
11y ago
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0 comments
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by
t3hprogrammer
12y ago
One of the "not good" explanations of this was probably mine (and I agree!) written many years ago [1]. I wish I could remember why my code ended up so much more complex. [1] http://ericleong.me/research/circl
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Show HN: Zoomwall.js, a photo gallery with meaningful transitions
(github.com)
3 points
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t3hprogrammer
12y ago
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0 comments
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Show HN: Lightblocks.js, a masonry photo gallery with a nice lightbox transition
(ericleong.github.io)
1 points
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t3hprogrammer
12y ago
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0 comments
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The Reality Interface
(medium.com)
1 points
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t3hprogrammer
12y ago
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0 comments
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The Disappearance of Collective Hope
(medium.com)
6 points
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t3hprogrammer
13y ago
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1 comments
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by
t3hprogrammer
13y ago
Goes hand in hand with new government requirements (in NYC, for example) to increase building efficiency! http://www.nyc.gov/html/gbee/html/home/home.shtml
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by
t3hprogrammer
14y ago
I've done a lot of amateur research into this field, but I am by no means an expert. Either way, I have a few comments. Let's take this line for example: ball.y += ball.vy; ball.vy += gravity; It looks okay and seems to match the c
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by
t3hprogrammer
14y ago
I would like to a "loading" indicator too, but I'm not sure what the best way to integrate it is. I've noticed the other issues you've pointed out - there definitely needs to be some more refinement that needs to be thought about.
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by
t3hprogrammer
14y ago
Done! I thought you needed it to view photos, but it doesn't seem like that's the case.
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by
t3hprogrammer
14y ago
It's worth playing around with - I would definitely like to have the image fill as much of the space as possible.
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by
t3hprogrammer
14y ago
Sorry about that, just added a link!
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Show HN: flipgrid.js, an experimental minimalist photo gallery
(t3hprogrammer.github.com)
55 points
by
t3hprogrammer
14y ago
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20 comments