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stevekwon211
searching Neon…
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Show HN: I shipped a Rust voxel engine to web, iOS, Mac/Windows, byte-identical
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1 points
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stevekwon211
4mo ago
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0 comments
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Show HN: I rebuilt my AI browser game using 100 pieces of feedback from HN
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6 points
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stevekwon211
1y ago
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2 comments
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stevekwon211
2y ago
These are amazing links, I’ll open them all and dig in. Thanks!
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stevekwon211
2y ago
With comment from 63, I’ve got to check it out. Seeing someone else’s dev process is such a cool thing.
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stevekwon211
2y ago
Trying things I wouldn’t usually enjoy to get more diverse experiences and inputs sounds really valuable. Thanks for taking the time to give me all this advice :)
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stevekwon211
2y ago
Thanks! Disquiet was a startup in Korea, it gets about 120,000 software/startup folks visiting monthly
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stevekwon211
2y ago
Thanks for the comment! Taking feedback is my choice, and making something I find fun feels really important too
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stevekwon211
2y ago
Oh, I like Kirby, but I didn’t know about this YouTube series. Thanks for telling me!
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stevekwon211
2y ago
I’ll take a look at Command and Conquer, thanks!!
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stevekwon211
2y ago
Playing with game mods seems like a solid experience. I’ve made some mods/games in Minecraft and Roblox before. Doing it a few more times to learn sounds good, thanks for the reminder!
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stevekwon211
2y ago
Thanks for suggesting those resources, I’ll check them all out.
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stevekwon211
2y ago
Thanks for the recommendation! I’ll post on that subreddit sometimes and ask for feedback.
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stevekwon211
2y ago
I get what you mean. Right now, I can only get feedback through anonymous posts like this, but I’d love to talk to gamers in person as soon as I can. I half-expected some of this feedback, but I was surprised and later grateful by how much
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stevekwon211
2y ago
Thanks for sharing the link, I’ll definitely read it
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stevekwon211
2y ago
I hadn’t seen that Discord before, thanks for letting me know!
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stevekwon211
2y ago
I agree that it’s gotta be fun even without polish. I’ll experiment a lot to make the mechanics solid and enjoyable. Thanks for the comment!
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stevekwon211
2y ago
Thanks for recommending those awesome resources, also especially the last two paragraphs. They really helped me see what I should do next.
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stevekwon211
2y ago
I’ll watch Tim Cain’s YouTube, thanks for sharing :)
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stevekwon211
2y ago
Thanks for the great comment! I’m realizing how important it is to get clear on what I want to make and define what “fun” means to me.
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stevekwon211
2y ago
Your encouraging comment means a lot, thanks! I never thought about listening to Valve’s game audio commentary, but I’ll check it out for sure.
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stevekwon211
2y ago
I’ve seen levelsio’s posts too. I’m using AI tools like Cursor to build my game right now, and it’s pretty exciting.
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stevekwon211
2y ago
Thanks for the book recommendation, I’ll definitely read it! And yeah, I don’t have to take everyone’s feedback. It’s up to me to decide what to use. Thanks!
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stevekwon211
2y ago
You’re right, I think I posted too soon. But thanks to that, I learned it wasn’t the best move and found a few people who care about what I’m making. I’ll keep working with them, sharing feedback, and building it better. Thanks for the good
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stevekwon211
2y ago
I want my game to create a fun space on the internet for people. I grew up inspired by the internet and other people’s creations. You’re saying that if I’m into games, I should already be exploring them and asking deeper questions, right? B
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stevekwon211
2y ago
Thanks for the great comment! I’ll work on making something people can play right away. I’ll add a guest mode so they can enjoy it without logging in, then sign up to save if they want. I want to make the experience way more user-friendly.
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stevekwon211
2y ago
You’re right. Sometimes I’m not even sure if what I want to make is really a “game.” Games have rules and goals, but what I’m building doesn’t have those yet. So is it just a space for people to hang out, like a portal? Or maybe a 3D social
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stevekwon211
2y ago
Since so many people are talking about Godot, I’ll take a look at it. Thanks a lot for the comment! Also, I know it’s hard for a small group to build a big world, but I don’t think it’s impossible. I’m going to give it a shot
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stevekwon211
2y ago
That’s an inspiring comment. I really should make lots of small things over and over. I’ll also check out that “Game Thinking” resource, thanks!
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stevekwon211
2y ago
Thinking of “play” and “game” as separate things feels really interesting and worth digging into. People enjoy different things, right? So figuring out those key points could be super important for making a good game. I need to talk to the
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stevekwon211
2y ago
It’d be awesome to find a great designer to work with. Until then, maybe I should study design a bit myself and make some progress—that might help me convince a good designer to join me. Thanks for the helpful advice!
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