Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
stateoff
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
5 ms
·
1.
▲
by
stateoff
2mo ago
I don't know about this particular developer but I don't think there is anything "obviously" out of scope. I've worked in the animation industry and creating hard surface models with this quality is not really that
2.
▲
by
stateoff
2mo ago
I depends on the background. I'm 2 years into solo developing a game and all programming, artwork and animation is my own. I had to invest into quite some learning to make it possible, but I figured it's a worthwhile investment. I
3.
▲
Y'all mind if I complain for 15 minutes? [video]
(youtube.com)
2 points
by
stateoff
10mo ago
|
1 comments
4.
▲
by
stateoff
10mo ago
A consumers tale about enshitification. Look to the sky and enjoy your ESPP everyone :)
5.
▲
Raspberry Pi CM0 – Castellated Module of RPi Zero2W
(cnx-software.com)
1 points
by
stateoff
1y ago
|
1 comments
6.
▲
by
stateoff
1y ago
"Raspberry Pi CM0 is a yet-to-be-officially-announced castellated Compute Module based on the Raspberry Pi RP3A0 SiP (System-in-Package) found in the Raspberry Pi Zero 2 W and Raspberry Pi Compute Module 3E (CM3E)."
7.
▲
by
stateoff
1y ago
More information on the chip here: https://www.cnx-software.com/2025/05/14/sifli-sf32lb52j-big-...
8.
▲
by
stateoff
2y ago
I was referring to Mozilla's past investment into advertising: https://blog.mozilla.org/en/mozilla/mozilla-anonym-raising-t... To me that and the new ToS add up, why else would they remove the FAQ entry.
9.
▲
by
stateoff
2y ago
Absolutely agree. The blog post is claiming the opposite to what their ToS is granting - but one is fluff (that will be forgotten soon) while the other is legally binding. I cannot imagine applications like browsers that would require such
10.
▲
by
stateoff
2y ago
Maybe, but SEGA seems to muddy their own case as their official support FAQ section [1] states: "Will I still be able to play the SEGA Classics games? Absolutely! All SEGA Classics games and bundles you own will remain in your library,
11.
▲
by
stateoff
2y ago
xetdata is retired and recently became part of hugging face. I wonder if nfsserve will be still supported. Are there other recommended NFS server codebases?
12.
▲
by
stateoff
2y ago
Examples will be based on this repo, I believe: https://github.com/TheSpydog/SDL_gpu_examples
13.
▲
by
stateoff
2y ago
This article from the main author of the API describes how the buffer cycling works: https://moonside.games/posts/sdl-gpu-concepts-cycling/
14.
▲
by
stateoff
3y ago
If it came in a yellow and not a blue bag, we should have known.
15.
▲
by
stateoff
4y ago
Gamma should not have any effect on the alpha channel, which is linear by definition. The alpha channel represents the average coverage of (infinite) subpixels within the pixel. The color encoding of an object should not have any impact on
16.
▲
by
stateoff
4y ago
https://laion.ai/faq/ Based on the FAQ of the dataset that was used for training of https://huggingface.co/spaces/stabilityai/stable-diffusion LAION datasets are simply indexes to the in
17.
▲
by
stateoff
7y ago
We're very excited about this new release. I'm pipeline lead at Tangent Animation. Blender was used for "NextGen" and our future projects. I may answer how it is to be part of the development (Blender/Cycles) while
18.
▲
by
stateoff
7y ago
Please check your facts: https://ziglang.org/documentation/master/#Integer-Overflow
19.
▲
by
stateoff
7y ago
Worth mentioning that the vfx/animation industry is using PyQt and PySide for quite some time now [1]. Major third-party applications and libraries like Autodesk Maya, Pixar's Usd etc. make use of it. My point being, it is not bra
20.
▲
by
stateoff
7y ago
There are so many neat design choices in zig that make it a joy to code in it even these days. Can't imagine what we get with 1.0. Some of my personal highlights: - clean syntax - comptime (as explicit and simple as it should be) - ref
21.
▲
by
stateoff
8y ago
Worth mentioning that one allocator in the std-library is wrapping malloc. Here some more details: [1] https://www.youtube.com/watch?v=WLJ_7lpBhys
22.
▲
by
stateoff
8y ago
I think Andy refers to this [1]. For example you can do: const std = @import("std"); fn Int(comptime value: i32) type { return struct { pub fn value() i32 { return value; } };
23.
▲
by
stateoff
8y ago
I've been using zig for the past 2 weeks in my spare time. I had so much fun writing in it that I ended up supporting Andrew on his mission and became a Patreon. In one word zig is "joy". I forget that I am actually writing a
24.
▲
by
stateoff
8y ago
"V-EZ is being released as closed source. ..." quote from the site. So far only Windows libs. Not sure if AMD will be lucky with this strategy. I understand that they usually are much more open then their competition but I am a b
25.
▲
by
stateoff
8y ago
I think Cocos2d-x is a perfectly suited alternative, especially when you target mobile. However I remember that e.g. render targets were experimental, and in general Desktop is not the main platform. That being said if you hook up an input
26.
▲
by
stateoff
8y ago
(Please correct me if any of the following is imprecise, as I am not a core dev of Godot) Languages are roughly stacked like this: 1. Internal scripting Godot internally (C++ source) makes a distinction between core and modules. So many of
27.
▲
by
stateoff
8y ago
Here is my personal opinion about Godot vs Unity. Background Unity: - I've used Unity for small to medium sized commercial industry projects (3D, VR Tours etc.). - I've used Unity for a 2D Gamejam. - Various Unity research project
28.
▲
by
stateoff
9y ago
In this case he really did invent the "Realtime-RPG" that made Diablo what it is. In his own words: https://www.youtube.com/watch?v=VscdPA6sUkc
29.
▲
by
stateoff
10y ago
I agree. I think the main purpose is a "2D Accelerated Rendering" replacement that allows for shaders and other custom techniques.