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stanko
searching Neon…
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1.
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by
stanko
2mo ago
This is really impressive. If I get time, I would like to try compiling it to WASM. This would allow me to swap my robot poet’s native browser voice synthesis for it. Not sure if it is worth it, but it will be fun to play around with. Edit:
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Show HN: Parametric 3D models created using JavaScript
(muffinman.io)
1 points
by
stanko
2mo ago
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0 comments
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Building a tiny Robot to teach my Son Engineering [video]
(youtube.com)
2 points
by
stanko
2mo ago
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0 comments
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Firefox added a free VPN in v150
(support.mozilla.org)
15 points
by
stanko
5mo ago
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3 comments
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by
stanko
5mo ago
That is different, because you can't interact with the game anymore. In game pause can let you change your settings or map for example. Menus and map are still running in the game loop, so then you need to make they get the input event
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by
stanko
5mo ago
As someone who uses JavaScript/TypeScript, I love Replicad. It is super easy to create and share parametric models from their online editor without any accounts. I keep my models on github[0]. Disclaimer, they are pretty niche things I
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by
stanko
5mo ago
Thank you, glad you like it! My idea was to make the player pick their cards during the shmup action, but then to have a breather when they reach the boss fight (contrary to the usual bullet hell boss fights). Btw I think level 5 is higher
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by
stanko
5mo ago
Thank you, I did all of the sprites myself. This was the first time I tried doing pixel art and I love it. It is a kind of meditation for me. I think you should give it a go, making games is a lot of fun. Try making a prototype with circles
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by
stanko
5mo ago
That’s very kind of you, thank you!
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by
stanko
5mo ago
Haha amazing, thank you! This made my morning :) If I ever release on steam, can I please use your comment in promo material? I would anonymize it of course. Edit: grammar
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by
stanko
5mo ago
https://muffinman-io.itch.io/spacedeck-x I'm still obsessed with making my game, which you can try it at the link above (it is desktop only). This is my first "real" game, and it has been incredibly fun and r
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by
stanko
5mo ago
Maybe not that niche for this group, but I love pen plotting. I use code to create drawings and then pen plot them on paper [0]. The ability to bring something digital into the physical world is really fulfilling for me and makes the proces
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by
stanko
6mo ago
Hehe I know what you mean. I mentioned I have parts for v2 (stronger controller, rotary encoder with a big brass knob and completely offline - hardware real time clock), but we’ll see if it will ever happen.
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by
stanko
6mo ago
LED matrices are so fun to play with. The low resolution and chunky pixels give them the aesthetics I really enjoy. I’ve built a 64x64 pixel art frame [0]. With the diffuser in front of the matrix, it looks like animations are floating in t
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stanko
7mo ago
I think you are going to enjoy this talk by Jonathan Blow - Preventing the Collapse of Civilization: https://www.youtube.com/watch?v=ZSRHeXYDLko
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by
stanko
7mo ago
Nice! I love that it is a single .js file. I built a similar CSS only glitch effect [1] and I really want to check your code when I get to my laptop to see how did you do it. [1] https://muffinman.io/blog/css-image-gli
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Show HN: Bard – an Experiment in Robot Poetry (2025)
(muffinman.io)
1 points
by
stanko
8mo ago
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0 comments
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by
stanko
8mo ago
I did, you already merged it, thank you!
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by
stanko
8mo ago
Lovely! Of course, I added mine as well, which got better feedback on “What are you working on” thread than I expected. Since then I released two updates but Show HN thread didn’t catch on. I’m still actively working on it. Atm I’m tweaking
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by
stanko
8mo ago
There is a related project which I used several times: https://github.com/anvaka/city-roads Edit: it outputs SVGs and you can try it online. Anvaka (author) has other really cool dataviz projects.
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by
stanko
8mo ago
https://muffinman.io/
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Show HN: Shoot-em-up Deck Building game
(muffinman-io.itch.io)
5 points
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stanko
8mo ago
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1 comments
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by
stanko
9mo ago
Amazing, thank you! Unfortunately, hi-scores are local only for now, saved in local storage. But I’m working on global, shared leaderboard and stats.
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by
stanko
9mo ago
I completely understand what you mean, I often feel like that as well. Like every other skill, it takes time and it feels frightening when you see other people's work. Honestly I don't think I'm that good at pixel art, this i
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by
stanko
9mo ago
I hear you, I have to add a tutorial. - "z" plays a card - "x" ends your turn If one never played deck builders, they probably have no idea what is going on. Thanks for trying it!
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by
stanko
9mo ago
I’m working on a video game, purely for fun. Here is a work in progress build: https://muffinman-io.itch.io/space-deck-x It is a combination of a shoot-em-up and deck building. You fly and shoot until you get to the boss, w
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Promise Based Web Worker Messaging
(muffinman.io)
1 points
by
stanko
10mo ago
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0 comments
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Show HN: NanoModal – a tiny accessible modal library
(muffinman.io)
1 points
by
stanko
1y ago
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0 comments
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by
stanko
1y ago
Nice write up! I'm always happy to see interactive articles. As someone who also do interactive articles from time to time, I'm wondering what is the tech stack you are using to make these?
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Hollow Knight: Silksong is out
(hollowknightsilksong.com)
1 points
by
stanko
1y ago
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0 comments
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