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spawkfish
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8 ms
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spawkfish
11y ago
Training different policies in different styles is a really interesting idea. You could then have a gating process that first chooses the "style" of move to make and then uses the style-specific network to select a move. I think
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spawkfish
11y ago
Thanks for the tip :) I read this thesis when I started spawkfish, and it's very nice work.
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spawkfish
11y ago
Yes that is correct, and being tricked into draw by repetition is one of his current weaknesses :)
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spawkfish
11y ago
Oh, absolutely. The project is still in very early stages right now, so a lot of important pieces are still missing.
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spawkfish
11y ago
Thanks! Right now I have just about as close to an "extreme type C" engine as possible. There is a neural network that maps from a board position directly to a ranked list of moves it wants to make., and a little bit of logic on
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spawkfish
11y ago
Thanks for your feedback! I've noticed it making quite a few errors like the one you mention. I think that a little bit of search (say just one or two ply) will help a lot with avoiding this kind of mistake, because the network seems
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spawkfish
11y ago
1) Its not open source. I'll consider releasing the code at some point when the project is more mature. 2) The Go engine has a lot of pieces I don't have yet. What I have is similar to the policy network from the Go engine, but
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spawkfish
11y ago
Hello, I'm the creator of spawkfish :) The project is still in pretty early stages, so don't expect it won't take down any strong chess players yet, but I'm hoping that with a bit of effort it will be possible for neural