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snayss
searching Neon…
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1.
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Nginx Visualizer
(codercat.xyz)
2 points
by
snayss
8mo ago
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1 comments
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by
snayss
8mo ago
Real-time NGINX Log visualizer in the style of Defend your Castle. Code and Binary available on github : https://github.com/codercatclub/nginx-viz
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Metahuman Mind Destroying Music Video
(codercat.xyz)
1 points
by
snayss
3y ago
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0 comments
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Who would like to see Bjork: Lex Friedman Podcast?
2 points
by
snayss
3y ago
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1 comments
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by
snayss
4y ago
The metamodern art collaboration of the musician and poetess Kiki Yago and 3D Graphics Engineers Kif and Snayss ( https://instagram.com/snayss ). Clip produced in Unreal Engine 5.
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by
snayss
4y ago
Music video made in Unreal Engine 5, exploring the new advances in Metahumans, Lumen Lighting, and Face Capture technology. The face capture performance was recorded using the FaceCap application for iPhone, and retargeted to the Metahuman
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by
snayss
6y ago
ahh nice! Bringing hacks like that into the wild is always cool, unpredictable :P I want to mess around more with ARP manipulation....
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by
snayss
6y ago
hard to transition otherwise :(
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by
snayss
6y ago
I agree. Medium dying in a fire seems like the best option...
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by
snayss
6y ago
yea I definitely agree that python was not the best choice for this little router haha. Originally I was going to try to write the server in GO but was not able to get compile it for openwrt -- so settled for python . I'm not super fam
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by
snayss
6y ago
cool thanks! will check it out
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Local Network Captive Portal Chat with OpenWRT
(snayss.medium.com)
30 points
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snayss
6y ago
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10 comments
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by
snayss
7y ago
"Flaws and weaknesses involving the deserialization of untrusted data will be a major concern, particularly in enterprise applications, like GRINDR , used directly by vehicle-based systems." hahah
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Bake a pretty – or computationally challenging – shader into a texture in Unity
(github.com)
1 points
by
snayss
7y ago
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0 comments
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by
snayss
7y ago
related medium article :: https://medium.com/@snayss/exploration-into-image-based-proc...
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Procedural scattering and scaling based on reference image ( Unity)
(github.com)
1 points
by
snayss
7y ago
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1 comments
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by
snayss
7y ago
hey -- I made a discord chat if you all want to follow up on this -- and give suggestions -- https://discord.gg/UXypcZV
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by
snayss
7y ago
thanks, just updated the license in the readme: https://github.com/sneha-belkhale/AI4Animation-js#license
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by
snayss
7y ago
Thanks for your thoughts, I actually have noticed and agree with most of them. This project is still a work in progress -- just wanted to share some initial results and get feedback from the community. > Is this better than some sort of
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by
snayss
7y ago
I'm hoping to use a simpler version of this neural net, which should reduce computation time by half. There are 8 weight matrices that are dynamically blended every frame ( the bulk of the computation ). This number can supposedly be r
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by
snayss
7y ago
I'm getting ~ 50fps with 2.2GHz Intel Core i7 and Iris Pro 1536MB, MacBook Pro 2015. The matrix multiplication is using numjs, and runs on a single core (no web workers).
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by
snayss
7y ago
Yeah, we had to do retargeting of the original wolf skeleton to the skeleton of the dog model. That was kind of tricky, and introduced this front leg crossing artifact...
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snayss
7y ago
it's actually a dog :,,) . We agree, adjusting the lighting now.
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by
snayss
7y ago
To be honest I don't have much knowledge about licensing. If you want to experiment with this project for any use please go ahead -- although if you want to use the original dataset, you would have to follow the original licensing
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by
snayss
7y ago
We just liked the cyberpunk theme, will make another informative / non-stylish demo soon
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Show HN: Procedural Character Animation with Machine Learning in Three.js
(github.com)
94 points
by
snayss
7y ago
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27 comments
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Tool to bypass captive portals and get free WiFi easy
(github.com)
5 points
by
snayss
8y ago
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0 comments
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Simple example of passing in custom uniforms to metal shader in Swift / SceneKit
(github.com)
1 points
by
snayss
8y ago
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0 comments