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snake_case
searching Neon…
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1.
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by
snake_case
2y ago
It’s great to see more tools taking advantage of the markdown syntax. I’m the creator of Mask[0], a very similar tool built with Rust. I was originally inspired by Maid[1], which is an older take on this idea built with Node and no longer m
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snake_case
4y ago
Mask can't directly solve this problem by itself, it just runs whatever script you give it. If you can write a python/js/bash/etc script to achieve what you want, you can stick it inside a maskfile with the rest of your
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snake_case
4y ago
And another possibly lighter alternative is something like concurrently: https://github.com/open-cli-tools/concurrently
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snake_case
4y ago
Before mask, I used a custom bash command runner which relied on a directory structure to implement the command and subcommand tree. This was pretty simple and nice to use. So if it’s working for you, there’s no reason to look for alternati
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snake_case
4y ago
Nice to see other markdown-based task runners! I'm the creator of mask which is another alternative, written in Rust. Our approaches slightly differ. It looks like xc parses the README.md file for commands while mask looks for a maskfi
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snake_case
4y ago
Great feedback, others have mentioned this as well! I’ll try to add this as an option soon.
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snake_case
4y ago
Good question and sorry for the confusion! I originally launched with an optional paid tier which I have since removed. Currently there is no business model. I happily run this at a loss as my costs are very low.
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by
snake_case
4y ago
Nice collection, thanks for putting this together! I was thinking of submitting my jigsaw site Puzzle Panda [1] if it fits the requirements. Registration is not necessary and there’s no ads. [1]: https://puzzlepanda.com
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by
snake_case
5y ago
All great points, thanks for the feedback! :) The smudge tool radius idea was especially interesting and something I’ll need to think about further. Very curious how it would affect the UX for beginners vs power users. Could be a great impr
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snake_case
5y ago
Ha, yikes! I’ll have to try reproducing that, since that sounds like a bug that could happen even under normal circumstances.
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snake_case
5y ago
Thank you! I’m aiming to provide a more polished and user-friendly experience than the alternatives out there, and I have many plans to differentiate ever further. Glad you had a good time playing.
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by
snake_case
5y ago
Thanks, glad you enjoyed it! As another reply mentioned, single click/tap on a piece auto rotates it to the correct orientation. Many have pointed out the auto rotation is either too easy or annoying, so I am considering alternatives.
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by
snake_case
5y ago
I’ve heard someone do exactly that before too! Always fun finding ways to break the rules :) Others in here are suggesting snap on drop instead of auto snapping, which I’m strongly considering now.
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by
snake_case
5y ago
Yeah, good point regarding snapping on drop which would allow making the drop zone a little larger. Drag selecting multiple pieces is interesting. If I add that, I think I would need a modifier key like shift or cmd/ctrl to differentia
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snake_case
5y ago
Thanks for the feedback! Looking forward to adding leaderboards.. still brainstorming the best way to introduce them.
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by
snake_case
5y ago
Thanks for the report! Firefox was the browser I used during development and also needed the most work regarding performance. The image quality is heavily tied to rendering performance, so I’ll need to consider ways to improve this further.
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snake_case
5y ago
Good suggestions! I’m not sure why I hadn’t thought of that, but snapping on drop does sound like a better experience.
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snake_case
5y ago
There shouldn’t be any missing pieces and the puzzle engine has been tested thoroughly, so this is surprising to hear. Unfortunately I can’t investigate since demo puzzles are not persisted. Sorry about this! My theory is that it got lost f
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snake_case
5y ago
Glad you enjoyed it. Orienting the pieces up front does annoy others as well, so I'm considering options to make this a bit more friendly. Good point regarding the picture being obscured at the end. I think this especially affects mobi
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snake_case
5y ago
Interesting, that's very odd. My ad blocker also blocks sentry, yet I can still drag pieces fine. I'll need to test Brave to see if I can reproduce. Thanks for the details.
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by
snake_case
5y ago
Sorry to hear that! I have an up-to-date iPad Air 2 and I've tested playing in Safari quite a bit. The touch accuracy is a little annoying and dragging the background unintentionally occasionally happens. I think I can improve this by
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snake_case
5y ago
Great point! This has been something I've been meaning to do and forgot about. Thanks for the reminder.
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snake_case
5y ago
Thanks! Yeah, it's been hard to decide what to do about mobile. The experience is not great with the high piece counts. I might consider offering puzzles with smaller piece counts if they are started on a mobile device, vs desktop. But
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by
snake_case
5y ago
Good points! With my websocket test I'm currently experimenting with syncing micro actions rather than syncing the full puzzle state every time a user makes a move. For lag compensation I'm likely just going to lerp the mouse/
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snake_case
5y ago
Yeah, I think I need to tweak the snap distance a bit further. Sometimes pieces snap together unintentionally while dragging across the canvas, which surprises users. Would you be able to clarify the second point? You can drag groups of pie
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snake_case
5y ago
Thanks! Glad to hear it worked well. I really need to add pinch to zoom to improve the experience on all touchscreen devices.
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snake_case
5y ago
Thanks for the report, that is very odd. It sounds like the mouse position might be offset. I haven't ran into this yet when testing Chrome on Windows 10, but I'll take another look. Sorry about that!
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snake_case
5y ago
You would be surprised then :) Looking forward to adding multiplayer soon! I actually added websocket support last week and I'm currently running a test in the background to see how many I can handle concurrently. Other than that, I ha
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snake_case
5y ago
Yeah, this is something I'm considering still. I've heard from a few users that they don't like the pieces being rotated at all, and some would rather have click-to-rotate to make it more difficult. I might have to make this
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snake_case
5y ago
Hi HN! I built this website last year for family members who enjoy playing jigsaw puzzles on their computers. I decided to build it because I frequently heard complaints about how slow some of the more popular jigsaw apps are and how they a
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