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slimbuck
searching Neon…
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1.
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by
slimbuck
2mo ago
The two challenges with something like this are: 1. Capturing the entire scene with photos or video and converting ("training") these into a 3d Gaussian splat. This is what Vincent did so well with Grace. Open source tools for tra
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by
slimbuck
2mo ago
(And if that doesn't work for you, please let me know!)
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by
slimbuck
2mo ago
Hello, I'm wondering whatever you mean? You can absolutely walk around the church indoors on mobile. Just tap to walk.
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by
slimbuck
4mo ago
If you can, please check any output/errors on the developer console?
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by
slimbuck
4mo ago
We (playcanvas) use k-means clustering to generate a 64k entry palette of coefficients in our SOG compressed GS format. The data savings are huge, but the compression step is slow and requires a GPU. It would be awesome if we could find a b
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Show HN: Playcanvas and Gracia 4dgs
(demo.gracia.ai)
2 points
by
slimbuck
6mo ago
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0 comments
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Show HN: SVO Voxelization for Gaussian Splat Collisions
(old.reddit.com)
5 points
by
slimbuck
7mo ago
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0 comments
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by
slimbuck
11mo ago
Right, thanks for confirming. It seems firefox related. We'll get this patched asap!
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by
slimbuck
11mo ago
Hello, playcanvas developer here. May I ask what phone/device you're on? Might be a bug. (No pun intended).
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Show HN: WebGPU FTW with Splat-Transform
(github.com)
5 points
by
slimbuck
1y ago
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0 comments
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by
slimbuck
1y ago
Have you tested the shader's runtime performance penalty after minification? Also wondering how you handle named uniforms?
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by
slimbuck
1y ago
Some of these would be better converted to 3dgs.
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by
slimbuck
2y ago
This app was made in the PlayCanvas editor. The models were imported and a custom GLSL shader written to handle the particle animations.
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by
slimbuck
2y ago
I'm not really sure what you mean. Think of SuperSplat as the photoshop of gaussian splats? - SuperSplat dev :)
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by
slimbuck
2y ago
I love this article! I used it as a basis for the multi-level grid in SuperSplat ( https://playcanvas.com/supersplat/editor ).
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by
slimbuck
3y ago
^^ https://playcanvas.com/model-viewer?load=https://code.playca...
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by
slimbuck
3y ago
Yes Dreams is actually a huge inspiration with the realtime rendering side of gaussian splatting. Specifically this presentation by Alex Evans https://www.mediamolecule.com/blog/article/siggraph_2015 . Dreams doesn
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by
slimbuck
3y ago
Did you see that we credit Aras at the end of the post and link to his website?
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by
slimbuck
3y ago
Splats change color based on direction, but opacity is constant.
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by
slimbuck
3y ago
Yes! We are using this clustering approach for position and scale data.
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by
slimbuck
3y ago
It's definitely possible to compress/palletise the SH bands (see https://aras-p.info/blog/2023/09/27/Making-Gaussian-Splats-m... for one approach). We just found that splats encode some view-de