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skypjack
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1.
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Practical guide to graphics programming with Vulkan
(vkguide.dev)
7 points
by
skypjack
6y ago
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0 comments
2.
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EnTT v3.5.0 is out: Gaming meets modern C++
(github.com)
2 points
by
skypjack
6y ago
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0 comments
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ECS back and forth: Sparse sets and EnTT
(skypjack.github.io)
1 points
by
skypjack
6y ago
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0 comments
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by
skypjack
6y ago
Well, I don't think I've enough skills on this and I'd follow the project eagerly to learn something new, so I'd go with what you feel confident and/or you like! My thoughts are that such a project would be of inter
5.
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by
skypjack
6y ago
Wow. Is this a public project or something you can mention? It sounds very interesting!
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by
skypjack
6y ago
The design is such that you pay for what you need. To do what you're looking for, that is, a linear access on multiple components without jumps nor anything else, there exist groups. They are the fastest thing you can imagine because y
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by
skypjack
6y ago
This is a good feedback. Reach me out if you have any suggestion on how to improve and organize the doc. Help is always appreciated! :)
8.
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EnTT: Gaming meets Modern C++
(github.com)
169 points
by
skypjack
6y ago
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37 comments
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Uvw v2.5.0 is out: a libuv written in modern C++
(github.com)
2 points
by
skypjack
6y ago
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0 comments
10.
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ECS back and forth, part 8: Type Id
(skypjack.github.io)
1 points
by
skypjack
7y ago
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0 comments
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EnTT v3.3.0 is out: Gaming meets modern C++
(github.com)
1 points
by
skypjack
7y ago
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0 comments
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ECS back and forth, part 7: shared data
(skypjack.github.io)
1 points
by
skypjack
7y ago
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0 comments
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GitHub Actions, Qt and CMake: some notes for the future me
(skypjack.github.io)
1 points
by
skypjack
7y ago
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0 comments
14.
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ECS back and forth, part 5 – Sparse sets and sorting
(skypjack.github.io)
1 points
by
skypjack
7y ago
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0 comments
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EnTT v3.1 is out, an Entity-Component-System in modern C++ and much more
(github.com)
1 points
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skypjack
7y ago
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0 comments
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ECS back and forth: part 4, insights – hierarchies and beyond
(skypjack.github.io)
1 points
by
skypjack
7y ago
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0 comments
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Entity-Component-System and Hierarchies
(skypjack.github.io)
2 points
by
skypjack
7y ago
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0 comments
18.
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Entity-Component-System (ECS) Back and Forth: The Talk
(skypjack.github.io)
1 points
by
skypjack
7y ago
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0 comments
19.
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EnTT ECS C++ Meets Reactive Systems (Kind Of)
(reddit.com)
1 points
by
skypjack
7y ago
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0 comments
20.
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EnTT C++ ECS and Reactive Systems – Feedback Wanted
(reddit.com)
1 points
by
skypjack
7y ago
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0 comments
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EnTT v3 is out – Gaming meets modern C++, again
2 points
by
skypjack
7y ago
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0 comments
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Uvw v1.17.0 (header-only libuv wrapper in modern C++) is out
(github.com)
1 points
by
skypjack
7y ago
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0 comments
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ECS back and forth, part 3: why you don't need to store deleted entities
(skypjack.github.io)
1 points
by
skypjack
7y ago
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0 comments
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uvw v1.16.0 (header-only libuv wrapper in modern C++) is out
(github.com)
1 points
by
skypjack
7y ago
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0 comments
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EnTT Tips and Tricks: Groups on Sale
(skypjack.github.io)
1 points
by
skypjack
7y ago
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0 comments
26.
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by
skypjack
8y ago
With this post I wanted to go into details on the grouping functionalities that can be implemented with sparse sets. This is something I have been asked about since I published the last part of the series and I think it can help to better u
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ECS (entity-component-system) back and forth, part 2: insights – groups
(skypjack.github.io)
2 points
by
skypjack
8y ago
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1 comments
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uvw v1.15.0 (header-only libuv wrapper in modern C++) is out
(github.com)
1 points
by
skypjack
8y ago
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0 comments
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ECS (entity-component-system) back and forth, part 2: where are my entities?
(skypjack.github.io)
3 points
by
skypjack
8y ago
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0 comments
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EnTT C++ ECS finally works across boundaries
(github.com)
1 points
by
skypjack
8y ago
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0 comments
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