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shinyeye4
searching Neon…
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Playable digital repository of Game Boy homebrew games
(hh.gbdev.io)
4 points
by
shinyeye4
2y ago
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0 comments
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by
shinyeye4
3y ago
Oh, I'm so happy to see this here. I'm avivace[0], lead of the https://gbdev.io iniative. Pan Docs is really a labor of love and we've been investing a lot of time in improving it and making it more accurate and a
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Gbcompo23: A coding competition for the Game Boy
(itch.io)
1 points
by
shinyeye4
3y ago
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1 comments
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by
shinyeye4
3y ago
We are hosting another edition of the infamous gbcompo. There are already over 4000 usd in prizes and a lot of documentation resources were updated and improved to onboard new developers with game boy dev tools, such as rgbds (assembly), gb
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by
shinyeye4
4y ago
Have you tried to directly run i3 instead of KWin? https://github.com/avivace/dotfiles
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by
shinyeye4
4y ago
If you're on X, there's no reason why you shouldn't just use i3 on the top of Plasma. https://github.com/avivace/dotfiles
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Development Resources for Game Boy Advance
(github.com)
1 points
by
shinyeye4
4y ago
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0 comments
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Game Boy Advance development resources
(github.com)
2 points
by
shinyeye4
4y ago
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0 comments
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The most comprehensive Game Boy technical reference
(gbdev.io)
1 points
by
shinyeye4
4y ago
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0 comments
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A programming competition for Game Boy Advance, in 2022
(itch.io)
3 points
by
shinyeye4
4y ago
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0 comments
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Pan Docs: Game Boy technical documentation, revamped
(gbdev.io)
3 points
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shinyeye4
5y ago
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0 comments
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GBA Jam: Write C, Rust, Nim or Zig for Game Boy Advance
(itch.io)
28 points
by
shinyeye4
5y ago
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1 comments
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by
shinyeye4
6y ago
Plasma (on X) generally works very good with other WM. Here's how to use i3: https://github.com/avivace/dotfiles
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A curated list of Game Boy Development resources, docs, tools and ROMs
(github.com)
2 points
by
shinyeye4
10y ago
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0 comments