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sebnado
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Show HN: WorldBuild Bench repo: testing LLM world coherence with 3D games
(github.com)
2 points
by
sebnado
2mo ago
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0 comments
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by
sebnado
2mo ago
I think it would benefit from having a upvote type of feature to surface opinions/comments that people agree with. if you have many people with the same insight in your thread, there is no point in restating the same point over and ove
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by
sebnado
2mo ago
love it I can think of many projects that could use that
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by
sebnado
1y ago
We’ve been running an AI-first dev loop in production for ~2 years (disclaimer: I help build Ze1 and Sandscape, they are both Ai driven products). A few things we’ve learned: Instead of cranking boilerplate, they spend Day 1 reviewing AI di
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by
sebnado
1y ago
Fascinating read. I see the same tension: today’s models are masters of interpolation, but they still lack intentionality. If we push them toward “cognitive exoskeletons” (handling the combinatorial grunt work while humans dictate the why)
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by
sebnado
1y ago
Thing whole thing is a bit dumb tbh. You send conflicting requests to the LLM and it fails at doing both. It's nothing new, we all know it. Every article's headline make it sound like the AI is somehow consciously refusing the req
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by
sebnado
1y ago
By saying that's its gold mine, I think OP meant that's it's funny, not that it brings valuable insight. ie: THEY KNOW -> that made me laugh and as the article said "an LLM who just spent thousands of words explaini
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by
sebnado
1y ago
It's a really good approach for procedural maps, but if you want to achieve realism, you'll likely need something like Gaea