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scott01
searching Neon…
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by
scott01
22d ago
Obviously speculating, but if you make a really good humanoid robot, it'll be easier to create purpose-specific ones, as the tech is basically explored far enough. Plus, in China they don't just build factories, but create infrast
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scott01
1mo ago
I’m a developer, daily driving Linux, and prefer GUI apps. Would’ve used Sublime Text if clangd plugin worked. Hence stuck with Emacs. Open Code GUI sucks compared to their TUI though.
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Netflix Has Peaked
(daringfireball.net)
7 points
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scott01
1mo ago
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4 comments
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scott01
1mo ago
I have to say, I prefer dongles lately. There are many inexpensive hifi dongles that sound great with in-ears. They’re also USB class-compliant audio devices and work everywhere. Obviously a preference, but as other commenters have mentione
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by
scott01
1mo ago
Interesting, how did the fault happen for you? Was the PSU underpowered? I have a 850W unit, so you think it’ll be enough?
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scott01
1mo ago
With this amount of VRAM, do you happen to be using a Strix Halo or a Mac?
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Ask HN: What can I do with a single R9700?
4 points
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scott01
1mo ago
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8 comments
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12 Boards One Script
(atomic14.com)
3 points
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scott01
2mo ago
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0 comments
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by
scott01
2mo ago
In my experience, using chats merely as stack overflow replacement, e.g. for providing obscure API usage examples, is a huge time saver — otherwise I would’ve had to lurk around game engine sources, examples, comments, sometimes forum posts
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scott01
2mo ago
This was a prelude to his argument for needing a set of moral standards.
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scott01
2mo ago
This is an amazing and inspiring talk. Humanising and empathetic, especially when compared to the vast majority of other related content.
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scott01
2mo ago
There’s a relevant book from No Starch, highly recommend. The author also has a series of blog posts on the topic. https://nostarch.com/building-a-debugger
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scott01
2mo ago
Thanks for this, I’m actually learning Rust (albeit slowly) atm, and still can’t wrap my head around how arena allocs would fit the borrow checker
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scott01
2mo ago
From what I understood, their critique of RAII is twofold: coupling of allocation and initialisation, and enforcement of deallocation. The ease of use of smart pointers makes it tempting to allocate/free of temporary structures even wi
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scott01
3mo ago
Projection. Your account posts mostly negative or passive aggressive comments.
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scott01
3mo ago
Can you elaborate?
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scott01
3mo ago
Yep, and I feel many commenters in this thread are comparing value propositions only in terms of specs. I’ve built a number of Mini-ITX cases, from 5L to 20L, and they are a pain to work with and maintain. In some cases it’s impossible to m
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scott01
3mo ago
I believe the tools like Resolve are built around VFX reference platform specs. I doubt anyone will standardise on the basis of a rolling distro where you can’t pin glibc version. https://vfxplatform.com
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scott01
3mo ago
Honestly, I completely missed the quotes on the first read. I agree with the sentiment that crimes should be called out as crimes and not, e.g., ‘oopsies’.
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scott01
3mo ago
For type erasure (it’s sometimes useful), custom allocators, I/O, for example.
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scott01
3mo ago
I agree. His negativity has probably detracted quite a few people from him that otherwise are quite aligned. Still, his historical remark is rather peculiar. As for the language, yes, sadly, it’s with us seemingly to stay. I code it profess
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scott01
4mo ago
Same. Also the “russophile” part sounds kinda racist.
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scott01
4mo ago
I respectfully disagree — a lot of conveniences that C# provides produce GC trash which will cause frame spikes. I remember having had to add a non-allocation string.contains alternative at one project. Lambdas and linq also have this probl
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scott01
4mo ago
I have email backups from a provider where filenames are extremely long.
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scott01
4mo ago
I’m not as experienced as some people here, but in ~10 years, I’ve never needed to write code for anything other than x86 or arm. So I agree with the author on their priorities.
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scott01
4mo ago
Obviously. I responded to the commenter with some context, but your comment doesn't bring anything to the discussion.
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scott01
4mo ago
If I'm not mistaken, he's either affiliated with or otherwise connected to the effective altruist movement, hence he can't be unbiased. I find this article tells an interesting perspective on it: https://www.noemam
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scott01
4mo ago
I’ve never heard of anyone making distinction between “sound design” and “sound effect design” in gamedev. I don’t know anything about cinema or other creative industries though, but my original post is only about video games.
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scott01
4mo ago
From my experience, it’s very rare to see someone not using Reaper for sound design. Some use Pro Tools or Cubase, but they aren’t as common as Reaper. It really has no competition due to how easy it is to prepare dozens of assets with a si
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scott01
4mo ago
And Reaper is currently a de-facto standard for game audio design.
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