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Automata for Constrained Decoding over Large Finite Sets
(arxiv.org)
2 points
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sciences44
1mo ago
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0 comments
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Quantum Latin squares cannot solve Euler's 36 officers problem
(phys.org)
3 points
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sciences44
1mo ago
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0 comments
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Chiral diffraction from aperiodic monotile structure
(nature.com)
2 points
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sciences44
2mo ago
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Memo-1: A 6502 computer built from scratch, using a Minitel as its terminal
(github.com)
99 points
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sciences44
2mo ago
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13 comments
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The Day the Last Mainframe Went Dark
(sjl.us)
2 points
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sciences44
2mo ago
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Capture of interstellar objects during stellar encounters
(arxiv.org)
3 points
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sciences44
2mo ago
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Qubes OS Security in the Public Record
(arxiv.org)
92 points
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sciences44
2mo ago
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18 comments
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sciences44
2mo ago
Nice work. Regarding your first insight, that's a sneaky one ^^. I experiment a similar issue with fine-tuning a small model with MLX. It was very hard to find out.
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Show HN: Récif – Open-source control tower for AI agents on Kubernetes
(recif-platform.github.io)
3 points
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sciences44
5mo ago
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0 comments
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sciences44
7mo ago
I wanted to test the new Qwen 3.5 Small models (released March 2) for a structured output task. I fine-tuned the 0.8B, 2B and 4B on text-to-SQL using LoRA on a Mac (64 GB, MLX), and added Mistral-Nemo 12B as a baseline. The 2B beat the 12B
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Show HN: I fine-tuned Qwen 3.5 (0.8B–4B) on a Mac for text-to-SQL – 2B beats 12B
(github.com)
7 points
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sciences44
7mo ago
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1 comments
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sciences44
8mo ago
Interesting subject, thank you! I have a cluster of 2 Orange Pis (16 GB RAM each) plus a Raspberry Pi. I think it's high time to get them back on my desk. I never had time to get very far with the setup due to a lack of time. It took s
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sciences44
8mo ago
Hey HN! Creator here. What is meshii? An orchestration layer for 3D mesh generation models (Trellis 1/2, PartPack). Built it because I'm working with a small game studio (Peakeey - English learning game) where our 3D artists can&#
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Show HN: Meshii – Open-source AI tool to generate 3D meshes for game development
(github.com)
2 points
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sciences44
8mo ago
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1 comments
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sciences44
8mo ago
Love the originality here - makes you curious to explore more. Solid technical execution too. Well done!
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sciences44
8mo ago
Interesting, thanks for the explanation! Good luck with the project.
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sciences44
8mo ago
Really interesting workflow, Addy! Two questions about your approach: 1. *Spec → Implementation process:* How do you ensure Claude actually completes everything in the spec and finds the optimal path? Do you: - Document every step in ext
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sciences44
8mo ago
This is fascinating! I'm working on a problem using AI to accelerate game development workflows but never used it for playing. Curious how Claude handles the game logic constraints in RollerCoaster Tycoon? Also, what's your iterat