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sapphyrus
searching Neon…
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1.
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by
sapphyrus
28d ago
DRM refers to Direct Rendering Manager in this context.
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by
sapphyrus
1mo ago
I'd recommend checking out qui - still web-based but extremely well made.
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sapphyrus
6mo ago
They didn't explain those in detail because they didn't implement these concepts themselves. The GameNetworkingSockets library (and most likely also the internal network backend that was mentioned) provides them: > A reliabilit
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by
sapphyrus
1y ago
> The system also has no relation to ChimeraOS, besides the unfortunate name similarity. ChimeraOS used to be called GamerOS and renamed itself to ChimeraOS later; however, at this point Chimera Linux was already in public development wi
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by
sapphyrus
3y ago
Pretty sure the source engine used to have single-threaded audio for a long time. They worked around the buffer underrun problem by inserting calls to their sound update function at multiple points during the frame, like during rendering. C
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by
sapphyrus
3y ago
You might want to check out https://adnauseam.io/ then.
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by
sapphyrus
3y ago
If you're talking about Windows here, then you could write some code that intercepts the system calls used by common keyloggers (GetAsyncKeyState, SetWindowsHookEx with WH_KEYBOARD / WH_KEYBOARD_LL, etc) using hooking, an instrume
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by
sapphyrus
3y ago
WOW64 syscalls are indeed implemented using heaven's gate, the 32-bit ntdll calls into a "wow64cpu.dll" module, which does the long-mode transition and ends up calling into the 64-bit ntdll. Unfortunately manual syscalls are
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by
sapphyrus
5y ago
Maybe tsc already does this, but why not just make extensive use of caching to get the compile times for "incremental builds" under control? Why would it have to re-check all 10,000 files in my project just because I modified a si
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sapphyrus
5y ago
The problem is that running Windows in a VM is an easy way of getting around current Anti-Cheat software. You can write a cheat that runs on the host OS and reads/writes game memory by directly accessing the guest memory. Even worse, t
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by
sapphyrus
5y ago
SDR works well and the latency is decent, but this would probably force you to drop the non-steam release or make some of the servers steam-only?