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rozgo
searching Neon…
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1.
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by
rozgo
3mo ago
Declaring war on big models and bloated RL. Im training autonomous robots/vehicles by building tiny world models that are trained in 5-30 mins on a single GPU, with less than 50M params.
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rozgo
10mo ago
World model for AI agents. Doing process mining of missions, operations and logistics to transform them into digital twins. AI agents can then leverage these digital twins as world models for control or prediction.
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by
rozgo
1y ago
I develop simulators for digital twins and games. Currently working on a simulator for LLMs to use as world models.
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rozgo
1y ago
It could be the language. Almost 100% of my code is written by AI, I do supervise as it creates and steer in the right direction. I configure the code agents with examples of all frameworks Im using. My choice of Rust might be disproportion
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by
rozgo
1y ago
Working on "context engineering" for coding agents. Specifically for complex dev environments and targets, like robotics, digital twins and games. Been able to witness agents go from 100% failure rate to contributing nearly 90% of
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by
rozgo
2y ago
panoc, fast, efficient, good for real-time, embedded, and adaptive control. I’ll check what I can dig up for Rust examples.
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by
rozgo
2y ago
Yang, this is really well done. I work with Rust and robotics all day, and would have never imagine seeing all this in one file. It is a great learning tool. If you complete the MPC controller it can also be a great learning tool for traini
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by
rozgo
3y ago
We ask it to predict, and in doing so it sometimes creates a model of the world it can use to "think" what comes next. In forward pass.
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by
rozgo
3y ago
Yoneda Lemma, an object is entirely determined by its relationships to other objects.
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by
rozgo
4y ago
That’s exactly right. We, just another games and simulation studio, are implementing LLMs in several games and engines. For dialog systems, hero journeys, behavior trees and techart pipelines. Most do not even expose a chatbot to the player
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by
rozgo
4y ago
6mo+ is spot on. This is true for most dev work that deviates from the CRUD path. Like gaming, simulation, robotics. We might as well use the time to train them in Rust too.
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rozgo
4y ago
In startups and projects where Rust is a premature optimization this makes sense. But, some startups and projects are all about the competitive advantage created by optimizing from day one. In these cases, choosing Rust and other early opti
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rozgo
4y ago
This works well. Starting with bigger models allows us to explore whats possible. I find it easier to scale down from here.
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by
rozgo
4y ago
Built in Rust tells me a certain bar has been reached. Tells me the team went through a lot of effort to do their best. And the mature tooling makes it easy for me to evaluate and confirm my assumptions. So yes, positive marketing in my cas
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by
rozgo
4y ago
In our game studio, engineers are creating lots of developer art on their own. But the real productivity booster is coming from artists using language models to generate entire art pipeline scripts. Several Python scripts to automate Blende
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by
rozgo
4y ago
Can summarize academic literature, solve math problems, generate Wiki articles, write scientific code, annotate molecules and proteins, and more.
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by
rozgo
4y ago
Good job!
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by
rozgo
4y ago
Would it be possible to integrate something like bevy_engine as a plugin? For live or low-coding experience and tools.
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by
rozgo
4y ago
You should consider surrounding yourself with people that can tell the story. It's common to not be able or willing to tell your own story. Others can carry or lift this weight for you, and take it where it needs to go.
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rozgo
4y ago
When your AI models operate on a vectorized space, then yes. Pipelines from real-to-vectorspace and synthetic-to-vectorspace can be extremely indistinguishable from each other. Basically a video game. This makes training on synthetic data e
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rozgo
4y ago
We’ve been able to build a mobile/web hybrid ride-sharing app using Yew/GraphQL. A robot Lego-like 3D builder, with Yew interop with ThreeJS. And a full 3D web game with Yew hosting a Bevy game. Everything packed with trunk. It’s
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rozgo
4y ago
Usually not an issue with very interactive apps. We have a similar workflow targeting web and desktop, but Rust + WASM. Using BevyEngine for real-time apps, and Yew for web apps.
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rozgo
5y ago
No. Pretty messy in-house solution.
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by
rozgo
5y ago
20 minutes of video animation for the cost of 5 minutes. Training simulated robots instead of iterating with real hardware.
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by
rozgo
6y ago
Got the chance of running the examples and glance over the code. Also checked the book and docs. As I mentioned in another post about Bevy, it looks incredibly elegant and clean. Almost feels like this could make engine development fun agai
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rozgo
6y ago
This is absolutely the case for programming languages. From Haskell to Rust. Programming languages shape the way we think and reason about the problem. Sometimes it does this so well, it leaves us starring into the abyss. Facing dead on the
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by
rozgo
6y ago
2. "you're kind of like a video game." I think this is a fair characterization. It's obviously not a video game, but there is enormous overlap, once you've successfully modeled your perception in vector space. This
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by
rozgo
6y ago
Thinking with your code can be an effective learning tool. You can learn how to offset more and more abstraction layers to your code and focus on higher level capabilities. When your code becomes a thinking tool, you will pay more attention
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by
rozgo
6y ago
Control theory for fun can be really fun. Using control systems for solving problems you are familiar with can help develop an intuition, that you can then map to other problem domains. Years ago a peer at LucasArts taught me how to use PID
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by
rozgo
6y ago
Apple II, TRS-80. Quake engine. Haskell, F#, Rust. Type theory, domain and test driven design. Philosophy, economy. Linux. Physics engines, PyTorch, GStreamer. Twitter.
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