Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
rohandehal
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
6 ms
·
1.
▲
by
rohandehal
2y ago
This is fantastic feedback—thanks for taking the time to share it! I’m updating the flow so users see the objective first and can click to reveal the challenge and then the learning objectives. Leaning more into the simulation aspect and ad
2.
▲
by
rohandehal
2y ago
That game really is the final boss. I’ll dig into the recursion issue and get it fixed - Appreciate you taking the time to flag it!
3.
▲
by
rohandehal
2y ago
Thanks for the detailed lesson feedback! Developing the game piece by piece made it harder to step back and see how the flow worked as a whole, and I can see where the gamification falls short. For the next update, I’m planning to streamlin
4.
▲
by
rohandehal
2y ago
Thanks so much for the kind words about the UI and concept! I’ve gotten a lot of feedback about improving the gamification and making the user goals clearer, and it’s something I’m really targeting in the next iteration. I really like the i
5.
▲
by
rohandehal
2y ago
Appreciate this! It’s clear there’s a lot of room to make things more intuitive. I’ll definitely focus on improving the clarity and flow in the next iteration.
6.
▲
by
rohandehal
2y ago
Thank you for the super detailed feedback—this is incredibly helpful! Other comments have highlighted similar issues, and I definitely see the need to re-work the lessons to maintain a more consistent positive action pattern. Balancing guid
7.
▲
by
rohandehal
2y ago
Haha, thanks for the heads-up about scrolling! Definitely not intentional realism, but hey, I’ll take the happy accident.
8.
▲
by
rohandehal
2y ago
Thank you! Glad you liked it.
9.
▲
by
rohandehal
2y ago
Glad you enjoyed it! Hearing this means a lot and motivates me to keep improving it.
10.
▲
by
rohandehal
2y ago
Thank you, I really appreciate it!
11.
▲
by
rohandehal
2y ago
Thank you so much for the kind words!
12.
▲
by
rohandehal
2y ago
Haha! "You were supposed to stop the dark patterns, not join them."
13.
▲
by
rohandehal
2y ago
Thanks so much for the feedback—it’s super helpful! Persisting progress between mobile and desktop is definitely on my roadmap. As for the lesson timer, I’ve just updated it to 5 seconds as a quick fix while I work on a better long-term sol
14.
▲
by
rohandehal
2y ago
Thanks for helping identify my first ever hotfix! There was bound to be an issue given this is my first real solo web development project - the background animation was causing the CPU issue as I immediately suspected. I've just pushed
15.
▲
by
rohandehal
2y ago
Thanks for trying it out and for the feedback, it's really helpful! The blur between simulation interface and the tooltips/guidance is one of the design challenges I've been iterating on. It's been something I'm act
16.
▲
Show HN: Interactive game teaching dark patterns in UX design
(games.productartistry.com)
179 points
by
rohandehal
2y ago
|
64 comments
17.
▲
When Models Go Mad
(jurgengravestein.substack.com)
1 points
by
rohandehal
2y ago
|
0 comments
18.
▲
Growth Hacking Through User-Generated Content: A Deep Dive
(productartistry.com)
1 points
by
rohandehal
2y ago
|
0 comments
19.
▲
How to Spot and Eliminate Bottlenecks
(operatorshandbook.com)
1 points
by
rohandehal
2y ago
|
0 comments
20.
▲
Business Models as Product Strategy: A Deep Dive
(productartistry.com)
2 points
by
rohandehal
2y ago
|
0 comments
21.
▲
Mining Minds: The Genius of the Modern Search Box
(productartistry.com)
1 points
by
rohandehal
2y ago
|
0 comments