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rogilop
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Inworld TTS Open Evaluation Toolkit: Reproducible TTS Evals
(inworld.ai)
7 points
by
rogilop
16d ago
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0 comments
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by
rogilop
1y ago
So... The true story is that it all started as an internal infra. Originally, Inworld was mostly involved into gaming (read as Unreal & Unity) and therefore the choice. Yet (surprise, surprise) we want native x-platform and on-device (w
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Show HN: Inworld Runtime – A C++ graph-based runtime for production AI apps
(inworld.ai)
7 points
by
rogilop
1y ago
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2 comments
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by
rogilop
1y ago
We'll put the models there as soon as we can, yes.
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by
rogilop
1y ago
Oh, that's cool, please share the app)
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rogilop
1y ago
Sure! We plan to release a detailed tech report alongside with the repo too. We have a lot of interesting lessons to share.
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by
rogilop
1y ago
Not really, we aren't pivoting: TTS is a part of our strategy of making great AI solutions accessible for as many developers as possible. We don't have official plugins for UE/Unity yet, but will have something to share soon.
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Show HN: Inworld TTS – high-quality, affordable, and low-latency TTS
(inworld.ai)
24 points
by
rogilop
1y ago
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15 comments