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rofko
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1.
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Show HN: Cloth Physics in 3D CSS
(css.graphics)
5 points
by
rofko
26d ago
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1 comments
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Show HN: SGI ElectroPaint screensaver in 3D CSS
(css.graphics)
3 points
by
rofko
1mo ago
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0 comments
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3D CSS Super Mario
(codepen.io)
2 points
by
rofko
1mo ago
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0 comments
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Show HN: 3D CSS Super Mario 64
(codepen.io)
3 points
by
rofko
2mo ago
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0 comments
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by
rofko
3mo ago
Hi there! Thanks for the report, buttons should work properly now. Regarding the game logic, the build step has a small JS extractor over QuakeC/progs.dat to generate JSON source facts: states, models, attacks, sounds, etc. The browser
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by
rofko
3mo ago
Thanks for that report! It is hopefully fixed now.
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by
rofko
3mo ago
You should be able to enable sounds with the M shortcut or through the Options menu.
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Show HN: Quake ported to 3D CSS (no WebGL)
(cssquake.com)
13 points
by
rofko
3mo ago
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0 comments
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by
rofko
4mo ago
Hi there! This is not trying to be a three.js replacement, scenes with huge polygon counts naturally should render in canvas. For me, the interesting case is smaller low-poly or voxel scenes where loading a full 3D stack may be overkill, an
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Show HN: A CSS 3D Engine (no WebGL)
(github.com)
80 points
by
rofko
4mo ago
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27 comments
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Show HN: PolyCSS – A 3D engine for the DOM (without WebGL)
(polycss.com)
5 points
by
rofko
4mo ago
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1 comments
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Show HN: 3D Sokoban, Built in CSS
(voxoban.com)
1 points
by
rofko
7mo ago
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0 comments
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by
rofko
7mo ago
Thank you! I'm going to review that. In the meantime I've added Undo/Redo options so you can backtrack your steps.
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by
rofko
7mo ago
Done!
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by
rofko
7mo ago
Thanks for the report! I added a patch that hopefully fixes that.
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by
rofko
7mo ago
Thanks for the feedback! Just pushed that fix.
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by
rofko
7mo ago
That's unfortunate! I'll make sure to patch that case.
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by
rofko
7mo ago
Thank you for the insight! I think rotating the tile images is key. Since I’m using CSS Grid for positioning, there are some limitations around overlap like the one you mentioned, but it should be solvable. I’ll keep working on it to bring
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by
rofko
7mo ago
Thank you for the feedback! I will triple check the rules
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Show HN: 3D Mahjong, Built in CSS
(voxjong.com)
138 points
by
rofko
7mo ago
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60 comments
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Show HN: VoxCSS – A DOM based voxel engine
(github.com)
53 points
by
rofko
10mo ago
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5 comments
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by
rofko
11mo ago
Definitely! I'm planning for more landscape features for next versions. I think rivers will be a great addition, and waterfalls/rapids sound really interesting too. In the end it's a matter of adding a few classes and designi
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by
rofko
11mo ago
Thanks for the report! Are you using a dark mode extension by any chance? I’ve seen that happen with Dark Reader in Chrome.
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by
rofko
11mo ago
Thank you! Populous and Transport Tycoon were two big inspirations for sure :)
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Show HN: A CSS-Only Terrain Generator
(terra.layoutit.com)
371 points
by
rofko
11mo ago
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82 comments
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A CSS terrain generator. No WebGL, just stacked grids and 3D transforms
(terra.layoutit.com)
2 points
by
rofko
11mo ago
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0 comments
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CSS Meets Voxel Art: Building a Rendering Engine with Stacked Grids
(tympanus.net)
5 points
by
rofko
2y ago
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0 comments
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CSS voxel editor with HTML cuboids
(voxels.layoutit.com)
1 points
by
rofko
2y ago
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0 comments
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Show HN: A CSS voxel editor. Build 3D models with HTML cuboids
(voxels.layoutit.com)
2 points
by
rofko
2y ago
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0 comments
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Layoutit v2 – An interactive CSS Grid Generator, with support for implicit areas
(grid.layoutit.com)
4 points
by
rofko
5y ago
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1 comments
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