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resatori
searching Neon…
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1.
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Clojure FFI layer for libgdx-core
(github.com)
63 points
by
resatori
2mo ago
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0 comments
2.
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Open source Action-RPG game (Clojure)
(github.com)
31 points
by
resatori
3mo ago
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0 comments
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New Release of Cyber Dungeon Quest, Open Source Clojure Action RPG Engine
(github.com)
2 points
by
resatori
11mo ago
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0 comments
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clojure.gdx – Clojure API for Libgdx
(github.com)
4 points
by
resatori
2y ago
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0 comments
5.
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Moon – Clojure RPG editor and engine [video]
(youtube.com)
3 points
by
resatori
2y ago
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1 comments
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by
resatori
2y ago
https://github.com/damn/moon
7.
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by
resatori
2y ago
Hey, you should checkout https://github.com/rednblackgames/HyperLap2D then.
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Fullmoon: Clojure RPG Maker
(github.com)
4 points
by
resatori
2y ago
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0 comments
9.
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clojure.ctx – A programming language for game development
(github.com)
2 points
by
resatori
2y ago
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0 comments
10.
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clojure.world – Crafting worlds with alien technology
(github.com)
2 points
by
resatori
2y ago
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0 comments
11.
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clojure.gdx – DSL for writing games
(github.com)
2 points
by
resatori
2y ago
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0 comments
12.
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by
resatori
2y ago
Core is both an engine, a new paradigm and an action RPG in development. Just clone the repo and start with `lein dev` (clojure build tool).
13.
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by
resatori
2y ago
https://github.com/xpenatan/gdx-teavm This is a libgdx backend for web. Should be possible to use with clojure but haven't tried. This is actually the most interesting next step for the engine I think - would let
14.
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by
resatori
2y ago
Thanks, it is from a time when I read too many osho books and started a blog...
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by
resatori
2y ago
The result of the experiment is that no, it's not simple.
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by
resatori
2y ago
To be honest I think this project actually failed. It is an overengineered mess and lacks any kind of clear structure. The main problem is total lack of specification - because I didn't come up with a story for the game or I think game
17.
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by
resatori
2y ago
A clojure vector is an inbuilt data structure of the language and looks like this: [1 2 3] I am using them to construct side effects which I call 'transactions' (similar to datomic) [:tx/foo 3] where :tx/foo is a keyword
18.
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by
resatori
2y ago
I don't understand your concern. Would you mind phrasing it differently?
19.
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by
resatori
2y ago
Check it out, it is handling hundreds of entities at >>60 FPS. And I still did not do much performance optimization (there are still many lazy seqs around and unoptimized code). Also most of the sprite rendering is the main problem, w
20.
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by
resatori
2y ago
I find it very natural to work with because clojure is based on the JVM so the project uses libgdx under the hood (deploys to all platforms, huge library) and I can use lisp for everything else to do basically anything. Combined with clojur
21.
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by
resatori
2y ago
But I don't know exactly what this thing is. I have coded like crazy on it and created a new component system & datomic-like transaction-data like effect system, so it is more than just an RPG maker. Its a whole new way to write ga
22.
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by
resatori
2y ago
I am actually also open for names, I don't know exactly what this thing is.
23.
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by
resatori
2y ago
Do I have to change the name ? Given it's just an open source project and the name is actually just 'core' . It's an rpg maker tool and functional engine.
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Core: an experimental new way to write videogames
(github.com)
280 points
by
resatori
2y ago
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213 comments
25.
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Automated Testing for League of Legends (2016)
(technology.riotgames.com)
2 points
by
resatori
2y ago
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0 comments
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Multiplicative Game Design (2018)
(goblinartisans.blogspot.com)
1 points
by
resatori
2y ago
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0 comments
27.
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The Tech of Planetary Annihilation: ChronoCam (2013)
(forrestthewoods.com)
95 points
by
resatori
2y ago
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38 comments
28.
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by
resatori
3y ago
Upvoted because it's really easy to get lost when developing a game & engine. I am trying this approach right now with the functional clojure 2d engine 'gdl' https://github.com/damn/gdl , which just &
29.
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Life is neither meaningless nor meaningful. Life is a taste
(oshosearch.net)
1 points
by
resatori
3y ago
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0 comments
30.
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GDL - Game Development Language to make it utterly simple to write games!
(github.com)
4 points
by
resatori
3y ago
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0 comments
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