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renshaw
searching Neon…
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6 ms
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1.
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by
renshaw
13y ago
I'm with you, in favor of strongly typed headers. Working with strings can be very error-prone; you might not catch typo bugs until your system is in production and handling some rare case for which failure is expensive. It seems to me
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by
renshaw
13y ago
Update: the compilation error was actually due to some missing includes. https://github.com/kentonv/capnproto/pull/47 Switching compilers on the C++ side doesn't seem to make a significant difference in
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by
renshaw
13y ago
I should note that the Rust version currently omits some features of the C++ version, such as read-limiting and the actual counting of the throughput. These things are cheap, but they may explain why Rust is faster in that one case.
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by
renshaw
13y ago
Author here. The makefiles I'm using are on github: https://github.com/dwrensha/capnproto-rust/blob/master/Makef... https://github.com/dwrensha/capnproto/blob/benchmar
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by
renshaw
13y ago
I often use SML for writing games. The Functioning library ( http://github.com/robsimmons/functioning ) provides support for SDL and includes an SML port of Box2D.
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by
renshaw
14y ago
Don't forget Pittsburgh.
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by
renshaw
15y ago
Pittsburgh!
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by
renshaw
18y ago
"The Soul of a New Machine" by Tracy Kidder.