Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
raysan5
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
16 ms
·
1.
▲
by
raysan5
8y ago
raylib is not an engine. It's a quite low level library intended to enjoy coding, probably better small games. You can use for a big project but it lacks lots of required elements that engines have, to name some: Screen Manager, Conten
2.
▲
by
raysan5
8y ago
Web examples are not updated, still using raylib 1.8. But all should work on any browser, which ones fail on Firefox?
3.
▲
by
raysan5
8y ago
Sorry, no iOS support, it can be ported but I don't have an iOS or a MAC. raylib is plain C and uses OpenGL, lately Apple ecosystem doesn't like those techs.
4.
▲
by
raysan5
8y ago
Hey, yeah, actually there have been a couple of issues about it... Using a busy wait loop is the only way to keep a quite stable timming measure, depending on OS, clock granularity could be up to 10 ms (despite raylib tries to enable a hi-r
5.
▲
by
raysan5
8y ago
Sorry, already working on an updated web.
6.
▲
by
raysan5
8y ago
yes, emscriptem, compiled to WASM... but current web examples are still asm.js. Web needs some update...
7.
▲
by
raysan5
8y ago
Actually cheatsheet is a bit outdated, raylib is growing fast, several functions have been added in latest version 2.4-dev, you can check current API directly in raylib.h: https://github.com/raysan5/raylib/blob
8.
▲
by
raysan5
8y ago
yes, actually there are bindings to +15 languages, here it is a list: https://github.com/raysan5/raylib/blob/master/CONTRIBUTING.m...