Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
q_andrew
searching Neon…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
7 ms
·
1.
▲
by
q_andrew
11mo ago
Note to the dev - FYI one of Steam's terms is that your game can't be sold cheaper somewhere else. Not sure if they enforce that though.
2.
▲
by
q_andrew
1y ago
You're right - what I should have said is that a local store owner is getting the direct profits of their labor. I admit that one of the short-term benefits of a big box store coming to town is that their lowest paid employees get more
3.
▲
by
q_andrew
1y ago
Dollar General is a mega corporation that can operate on an entirely different level than local stores. They pay their workers less and the profits go out of state. On a store-by-store basis though, Dollar general is a fragile establishment
4.
▲
by
q_andrew
1y ago
This is actually why rotational math is more complicated in 3d than you would expect. It's something game developers get used to, because accessing and modifying a rotation requires knowing what the orientation is relative to a fourth
5.
▲
by
q_andrew
2y ago
Something I noticed in the lawsuit (complaint 5.12) I haven't heard mentioned about this story: Other than TITAN, no commercial manned submersible has ever suffered an implosion (only early military submarines have done so). That
6.
▲
by
q_andrew
2y ago
Economists would probably get a lot of enjoyment from reading about what game designers do, incentive is such a big factor for a successful game.
7.
▲
by
q_andrew
3y ago
Model viewer is a nice tool! I was paid to make some assets for a model viewer website, but I couldn't get any of my model's colors to show correctly. Once I realized that AO was used as direct exposure value, it was smooth sailin
8.
▲
Backflip [video]
(youtube.com)
4 points
by
q_andrew
3y ago
|
0 comments
9.
▲
by
q_andrew
3y ago
My guess is that their dubious disposability works against them. You can get self-heated coffee and ramen in a lot of Japanese vending machines, which makes sense because Japan is the capital of non-biodegradable disposables.
10.
▲
by
q_andrew
3y ago
Can't wait to pull this up on my desktop tomorrow.
11.
▲
by
q_andrew
3y ago
I was hoping their big announcement was going to be Procreate for PC, but I'm happy for all the people out there who will benefit from better accessible tools.
12.
▲
by
q_andrew
3y ago
Pretty amazing results. It would be fun to work as a traveling 3D capture artist, going to novel locations and scanning assets to use in fantasy worlds.
13.
▲
by
q_andrew
3y ago
As someone who went into a STEM field without any family connections to STEM, I have definitely been stuck eating carrots and not knowing why it didn't work. Interestingly, the human brain tells itself carrot stories all the time: htt
14.
▲
by
q_andrew
3y ago
Certainly a step above what a normal person could do in a 3D modeling program. The interesting thing about this type of stuff is that it would be harder for a professional to use those meshes as a base model; the topology doesn't lend
15.
▲
by
q_andrew
3y ago
Material Maker is surprisingly alone in the PBR material department for FOSS, I have started thinking about diving into the PRs just to get it up to snuff with Substance. I can hardly pay for Photoshop, Adobe!
16.
▲
by
q_andrew
3y ago
Hi Evan, I enjoyed this blog post a lot. I released my first indie game this February, after working on it since graduating college. It has made 3x my normal job's salary -- I'm still torn about whether to make a sequel and go ful
17.
▲
by
q_andrew
3y ago
Impressive numbers. -Up to 60x Faster copying mesh attributes -10x Faster loading curve objects -9x Faster loading point clouds -4-6x Faster loading large meshes
18.
▲
by
q_andrew
3y ago
Ironically, if they are using attention methods, then dictionaries are not the only thing you'll need.
19.
▲
by
q_andrew
3y ago
Depth is a useful parameter for controlnet, especially when you want really specific forms. I've found that it can hamper outputs because blank sections of solid color are interpreted as flat walls, when really I'm trying to make
20.
▲
by
q_andrew
3y ago
Agreed. I made this as a personal experiment and it was not all that hard to make form-fitting buildings for straight road networks: https://andrewq.myportfolio.com/procedural-city-generator Curved roads are a bit more diff
21.
▲
by
q_andrew
3y ago
Observations from a long time fan and game developer: 1. Early on in the trailer, it shows a road segment being drawn across an existing road, with the intersection getting automatically added. This is a big step up from the original road s
22.
▲
by
q_andrew
3y ago
I've had the pleasure of chatting with Jonas Hovgaard over the years. He has a real knack for simulation games and knows how to satisfy a niche while also creating wide appeal. I'm jealous of his meticulous approach to making comp
23.
▲
by
q_andrew
3y ago
It seems like these types of tools will quickly proliferate any kind of meaningful AI tooling, which makes more sense to me than the idea of getting the best result from a single offhanded request. I haven't used GPT a lot, but from my
24.
▲
by
q_andrew
3y ago
Along the same lines, the best thing to come out of Sim City 2013 is Chris Tilton's orchestral soundtrack. It uses musical tropes from 50s/60s Hollywood futurism and adds some modern atmosphere to it. Somehow the composer manages
25.
▲
by
q_andrew
3y ago
One of the reasons I drifted towards heavy hardware computing was that the software was still impossible via web browser. This is amazing tech and everyone has wanted a universal GPU interface for years, but I'll be a bit solemn when a
26.
▲
by
q_andrew
3y ago
I'd like to thank the shoe company Wolverine for dumping so much of an untested chemical into the watershed that my town had to push for someone to figure out if it was actually bad for humans. Grand Rapids seems to be a magnet for new
27.
▲
by
q_andrew
3y ago
A lot of people don't seem to understand the message these policies make. This district has now made it clear to students that they are not trusted by default. I graduated high school ~6 years ago, active shooter drills occurred twice
28.
▲
by
q_andrew
3y ago
Hey! Congrats on the launch, the touted performance increases are mind blowing. I think physics engines are difficult for a few reasons: - They don't mesh with a lot of features that modelers take for granted (non-uniform scaling, conc
29.
▲
by
q_andrew
3y ago
Yes, I'm a big fan of the documentation. According to the release blog, they are re-organizing the docs for 6.0 -- hopefully a further improvement: https://babylonjs.medium.com/announcing-babylon-js-6-0-dcb5f...
30.
▲
by
q_andrew
3y ago
Blender is definitely the weapon of choice. Substance 3D is almost required nowadays for proprietary rendering, and the occasional Autodesk+VRAY combo for older established clients. Edit: On the coding side, python is great for pipelines (e
More ›