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pusewicz
searching Neon…
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5 ms
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1.
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O Empire Ward Off Thy Rot [video]
(youtube.com)
3 points
by
pusewicz
4d ago
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0 comments
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Silly: Privacy-first analytics you'll use
(sillyhq.com)
2 points
by
pusewicz
11mo ago
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0 comments
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Performant 2D Renderer: A Tour of Cute Framework's Renderer
(randygaul.github.io)
1 points
by
pusewicz
11mo ago
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0 comments
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by
pusewicz
1y ago
The build process requires you to have a C library built with its own dependencies. I don’t think it’s very common to do that with SwiftPM, hence it would require extra work for it to happen.
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by
pusewicz
1y ago
This.
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by
pusewicz
1y ago
I meant that the author of DragonRuby is generous. And depending on your use case he might be willing to give you a free copy. Additionally, whenever there is a gamejam related to DragonRuby, he usually gives away free copies to anyone who
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by
pusewicz
1y ago
Sure, but it’s not me who built the whole framework. My contributions are fairly superficial.
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by
pusewicz
1y ago
It’s not just a wrapper. There’s more to it than you might think. It’s easy to say „just” without spending time understanding what a tool does.
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by
pusewicz
1y ago
What us better about it?
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by
pusewicz
1y ago
There are better tools. It's a matter of adoption.
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by
pusewicz
1y ago
LOL
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by
pusewicz
1y ago
https://randygaul.github.io/cute_framework/#/topics/game_loo... You can request a fixed timestep, and your own loop callback will be called at fixed intervals, which allows you to completely ignore delta time
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by
pusewicz
1y ago
But why?
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by
pusewicz
1y ago
Yeah, it's nice to use a cross-platform, well established tool to actually build a Swift project.
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by
pusewicz
1y ago
Yeah. It's just tailored for 2D gamedev. Cute uses the new SDL3 GPU API internally. Shaders and sprite batching, automatic sprite atlases etc. that Cute provides is just very specific to 2D games.
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by
pusewicz
1y ago
FINE
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by
pusewicz
1y ago
Very often you can snatch free copies. Join the Discord. Just ask :)
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by
pusewicz
1y ago
Try https://dragonruby.org/ . It's great! Still on SDL2, but will migrate to SDL3 eventually. Code reload (because it uses MRuby) is just :chef-kiss:
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by
pusewicz
1y ago
It's not mine, I'm just a fan myself!
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by
pusewicz
1y ago
You can use fixed time step. Choice is yours.
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by
pusewicz
1y ago
Cute uses SDL3 under the hood, but provides an entire framework for game development, ready to use. It loads Aseprite files automatically, manages animations, collisions, networking, what have you.
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by
pusewicz
1y ago
I'm wondering if there will be anything new and cool announced next week during the WWDC in regards to Swift inter-op and cross-platform.
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by
pusewicz
1y ago
https://github.com/KevinVitale/SwiftSDL is a good starting point and already supports macOS and Linux out of the box.
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by
pusewicz
1y ago
It would be, but also more cumbersome to get it up and running. Not impossible, though!
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Swift and the Cute 2d game framework: Setting up a project with CMake
(layer22.com)
100 points
by
pusewicz
1y ago
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84 comments
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by
pusewicz
1y ago
But Aaron, what do you actually do here?! I’m so glad to see your work, and it’s always such a treat to read any of your new posts. Hope to see upcoming ones more often!
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by
pusewicz
3y ago
I totally clicked the link thinking I'd read about some benefits of... running. Yes, as in doing sports.
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by
pusewicz
3y ago
Been a huge fan of Envy Code R and Iosevka is just a natural progression. Loving that font!
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Behind The Onion’s hyper-productive workflow (2017)
(getharvest.com)
1 points
by
pusewicz
4y ago
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0 comments
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How to craft an employee engagement survey that works
(getharvest.com)
1 points
by
pusewicz
4y ago
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0 comments
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