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ptom
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1.
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by
ptom
5y ago
I agree about the mass adoption threshold, but even the current breed of tech makes the workday-in-VR feat possible: https://news.ycombinator.com/item?id=28678041
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by
ptom
5y ago
I made several arguments along those lines in this article: https://news.ycombinator.com/item?id=28678041 For me it comes down to functionality, focus, comfort, and productivity. Convenience too, but it took a lot of setup
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by
ptom
5y ago
I use the Quest 2 almost exclusively for my day job as a programmer (any time I don't have to be on camera in meetings), and have been using VR to do this for years - I'm the guy behind this article: https://news.ycombi
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by
ptom
5y ago
That was my experience with the Tuscany demo from the DK1 days - my brain craved the missing sensations, such as the change in temperature from sunlight falling on my face, or the texture of the worn stone pillars, the humidity on various s
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by
ptom
5y ago
Yes I do! 1. WiFi direct, or as direct as you can make it - which means the computer is either the AP itself, or wired directly to it in order to keep the hops short. 2. Measurement can be done via a companion ping that looks at frame timin
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by
ptom
5y ago
Author here; no hand waving was intended, and I do make note of it in the FAQ. There's a lot of VR content I still can't handle, even though I've built a tolerance to many others. But for a stationary experience like product
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by
ptom
5y ago
Well... I'm the author of the article, so that still only counts as 1.
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by
ptom
5y ago
I think the Vive Focus 3 has learned this lesson, and ships with what looks to be a very serviceable strap.
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by
ptom
5y ago
OP here; some of each, actually. The resolution does drop off at the edges, especially with more aggressive foveated rendering (which I turn off, so as to get as much clarity as possible). I do end up moving my head, but it's casual
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by
ptom
5y ago
OP here; it takes some getting used to. I've adapted well to it, but I also: replaced the facial interface, moved to a halo mount for better balance and reduced facial pressure, and keep everything clean and cool (small or medium desk
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by
ptom
5y ago
OP here; motion sickness doesn't really apply to the productivity setup, since nothing's in motion (physically or visually). Good tracking and high framerates take care of most motion sickness for room-scale activities - those in
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by
ptom
5y ago
Oof - $999, worse than I thought: > Every Oculus Quest for business costs $999. https://skarredghost.com/2020/05/22/oculus-business-vr-price...
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by
ptom
5y ago
OP here - Doesn't run this particular software, and it's prohibitively expensive unless you've got corporate sponsorship. Would love to give it a try, though.
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by
ptom
5y ago
OP here - I suffer from migraines as well; being able to work in a black void with minimal interface has helped me be functional in situations I'd otherwise just have to stay in bed, triptans notwithstanding. I didn't want to bri
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by
ptom
5y ago
OP here - It takes a long time for research and consumer hardware to align. The only 2 that run this particular software right now are the Quest, and the Vive Focus 3 (which cost $1000 more). There are other virtual office interface option
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by
ptom
5y ago
OP here - please work up to it, don't dive in all at once. And come hang out on the Discord - would love to talk about your new-user experience, and help make it work for you.
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by
ptom
5y ago
OP here - fortunately my meeting load isn't as absurd as some place, since this company figured out "remote work" long before COVID forced it upon people who don't know how to go 10 minutes without a meeting. I join most
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by
ptom
5y ago
It's currently fixed distance, until the varifocal tech improves. That distance is about 1.3m/4'3". You can change the effective stereographic distance though, so things look like they're pretty far away (or supe
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by
ptom
5y ago
The "business" class Quest does not require the FB account. Same hardware, $800 IIRC.
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by
ptom
5y ago
OP here. Of important note, I also have Ehlers-Danlos Syndrome, a connective tissue disorder that makes me especially prone to muscle stress and joint instability. Good ergonomics apply in VR just as they do in any occupational setup. I w
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by
ptom
5y ago
Ah, but I'm running Linux. :) (oh - and I'm the OP) They also support Mac, and yes, Windows for those unable to escape the pull of Redmond.
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by
ptom
5y ago
OP here. I use Reloptix lenses, $70 and worth every penny - the difference they make the VR cannot be overstated.
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by
ptom
5y ago
OP, here. I'm hoping that this article helps change that perception, get people talking and open minds to the possibility. There's definitely better hardware out there than the Q2 - it just doesn't run the software I need ye
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by
ptom
5y ago
OP here! I've been keeping a very close eye on the SimulaVR project for a while. I agree with most of what you've got here, and would love to be able to try it out in the future. One question I've got about the window manag
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by
ptom
5y ago
Author of the article here - these are really cool, thanks for sharing! I'd not seen these at the time, they were definitely working on good stuff - the technology is taking a while to catch up.
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by
ptom
5y ago
Hi! OP here. The screens are physically close, but the lenses give it an effective focal range of about 1.3m / 4'2", further than most monitors are placed. It feels a lot further, though. As other posters have shared, the b
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by
ptom
5y ago
Hi! OP here - the discretization effect is also known as the "screen door" effect. That can be even worse when the VR is trying to provide a picture of a picture. It's improved a little bit, but still takes a lot of tweaking
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by
ptom
5y ago
Hi! OP here. It absolutely can cause issues, and the same occupational hygiene and ergonomics apply in VR as they do for sitting at a desk. So while I spend 8-10 hours a day in VR, I don't do it all at once - I do take breaks, which m
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by
ptom
5y ago
Hi! OP here - I use a GoQuestVR Halo strap. I'd originally purchased it for my Quest 1, and adapted it to fit the Quest 2. There are several makers of this form factor now, though.