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play_ac
searching Neon…
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1.
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play_ac
3y ago
No, crypto exchanges are only profitable as a result of massive wash trading and scamming. If they had to actually compete the margins would be hilariously low. Probably even lower than a typical bank because the product is just worse.
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play_ac
3y ago
For starters, any of the money laundering crimes that CZ just pleaded guilty to. That's what any of these cryptocurrencies mean when they say transactions can't be tracked.
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play_ac
3y ago
>Uh... don't expose your X.org server to the internet naked. This is not something the X maintainers can say. They can encourage people not to do it but if they stop maintaining that feature then the complaints start to roll in beca
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play_ac
3y ago
That won't happen and would actually be much worse for Monero because it means everything becomes a giant target for thieves and scammers, even more than it already is. The reason it's failed is because the idea of cryptocurrency
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play_ac
3y ago
"Usable" is a massive stretch. The only way most people will ever be able to use it is through a custodial wallet, so it's right back to bank accounts and centralized exchanges. But the whole thing is a distraction anyway. Th
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play_ac
3y ago
The efficient ones are still outright scams if not blatantly illegal. All cryptocurrencies should die. After more than a decade it's clear by now that blockchains are a useless technology and the investors are getting more and more des
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play_ac
3y ago
>Why do you think people cannot stand writing with VSCode for example? Which people? Every recent study I've seen shows VSCode as the most popular code editor by a large margin. Maybe latency isn't as important as you think? &g
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play_ac
3y ago
>I've never heard of anyone having an X11 security problem in the last 20 years. Here's 6 CVEs just from last month. Check the mailing lists and you'll see many of these going back for years and years. https://l
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play_ac
3y ago
Can you tell me which part of this you're referring to?
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play_ac
3y ago
No, really. Those APIs are too low level to be useful for normal applications. Nothing in them is useful for games at all. I don't know why you think it's appropriate to put in these insults either. Cut it out.
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play_ac
3y ago
>Now that's an ahistorical conspiracy theory No? Where exactly do you think I've theorized about the existence of a conspiracy? Because I've actually said the exact opposite: there isn't a conspiracy and no one is coo
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play_ac
3y ago
Your comment has nothing to do with the conversation. The reason to have low latency when typing text is so you can correct mistakes. That requires the full response time. There's no moving or evolving shapes. Maybe proofread your own
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play_ac
3y ago
The Subsurface developer did that 10 years ago and it only was because he personally preferred Qt. Take a step back for a moment and consider that in 10 years that's the only major example that anyone ever brings out. GTK is still very
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play_ac
3y ago
This comment is pretty wrong. Vulkan still uses the GLSL compiler.
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play_ac
3y ago
You shouldn't use raw X11 or raw Wayland unless you're writing a low-level toolkit. If you're working on games, SDL should handle all that stuff for you.
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play_ac
3y ago
Keyboard/mouse sharing is completely unrelated to the Wayland protocol. Wayland is only concerned with sending input events to client windows. Generating and capturing global events is out-of-scope and it's an entirely different A
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play_ac
3y ago
I realize it's probably a waste to say this to someone with your username, but getting angry at the situation is futile. You shouldn't use Linux if you're not used to random stuff changing and breaking by now and you're
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play_ac
3y ago
GIMP has about 3-4 part-time developers and no designers. They have no resources to redesign the user interface even though it's been wanted for a long time. It's taken them an extremely long time just to get GIMP 3 out the door a
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play_ac
3y ago
No, that's an outlandish conspiracy theory and completely ahistorical. GTK was always developed on Linux first, and before it was used by GNOME it had a lot of GIMP-specific functionality that didn't extend well to other apps. Wan
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play_ac
3y ago
Key word here being "might". What actually gets displayed is highly dependent on the performance of the program itself and will manifest as wild stuttering depending on small variations in the scene. I've seen no game console
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play_ac
3y ago
The average human reaction time is 250ms. The amount of latency you'd save from that on average is unnoticeable, and in exchange you get the appearance of stuttering and corruption from the tearing.
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play_ac
3y ago
Yes you can, what you would do is clip against the main framebuffer and leave the window area transparent by inverting the mask. Then you can have the other plane underneath the main one. This is only if your hardware supports that though.
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play_ac
3y ago
The server doesn't have enough information to do it because it doesn't know anything about window management. At best it could use a heuristic to guess, but one of the reasons Wayland combines the server and the compositor is so t
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play_ac
3y ago
If you're writing a video player or a game or something else that wants direct scan-out, then you can disable the round corners in your CSS.
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play_ac
3y ago
>There is, or we would not be having subsurfaces on Wayland or this entire discussion in the first place. No. The subsurfaces in Wayland are only designed for two things: 1. Direct scan-out, as in TFA. (Because a subsurface can be direct
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play_ac
3y ago
>I am using through Xorg a program which uses a frigging colormap That doesn't change what I said. The colormap is mapping indexes to RGB palette entries and technically doesn't even support any other color spaces. Nothing abou
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play_ac
3y ago
1. The hardware overlay support is implemented on the GPU. It's not "instead of the GPU". 2. The provided code in Haiku doesn't appear to support overlays. 3. Yes, it's upsetting that a real API wasn't availabl
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play_ac
3y ago
>The only video filter I have sometimes used is deinterlacing I don't know about anything else, but ffmpeg has some deinterlacing filters that run on the GPU. So your one example is a bad one. >Anyway, discussing about this is be
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play_ac
3y ago
>colorspace conversion, scaling There's a lot more than that. Please consider installing the latest version of VLC or something like that and checking all the available post-processing effects and filters. These aren't "fa
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play_ac
3y ago
>Couldn’t the rounded corners of a video also be an overlay? No because the clipping is done in the client after the content is drawn. The client doesn't have the full screen contents. To make it work with an overlay, the clipping w
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